Actually wait for the 'Waiting for debugger on port ' ... message
to appear in the application output before connecting, and also
use the port specified there.
Change-Id: Ib498e5306bc49f2f3d468353b1c5d1ea38a809e6
Reviewed-by: Christian Kandeler <christian.kandeler@nokia.com>
Show QML/Javascript objects as a tree when
evaluated in the console.
Change-Id: I42901bf9bda3f18fb9fb1ca309a8370ccbe37c0a
Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
Move QML/JS independent classes to common Debugger
code. A Debugger Engine needs to override
evaluateScriptExpression() to provide engine
specific script evaluation.
Change-Id: I02b23b380a3eb1b12003b30ded0b7d075e44dfed
Reviewed-by: hjk <qthjk@ovi.com>
Getting the #include directives ready for Qt5. This includes the
new-project wizards.
Change-Id: Ia9261f1e8faec06b9285b694d2b7e9a095978d2b
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
Update open editors when internal sources are reloaded.
Change-Id: If0780ac5fbbcd2a19c95dd5647d47cb70a9135e0
Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
Request the sources actually seen by v8, and show them in a separate file
(click on the leftmost column). Automatically populating 'Source Files'
and also making the functionality available for mixed debugging requires
some more thought ...
Change-Id: Id8f55eed9c842b545434a6c608fb34d370a8f8bb
Reviewed-by: Aurindam Jana <aurindam.jana@nokia.com>
The ScriptConsole is renamed to QmlJSScriptConsole. The console can be used
to evaluate expressions during a QML application debug session.
Changes:
* Console can be used even when application is not on a debug break
* The object context is the currently selected object in Inspector
* ContextMenu has a Clear option
* Multiple line expressions are supported
* Traverse Command History using up and down arrow keys
Change-Id: I4e1cd8763d60be43dbba395ead2a9a086d6bab7d
Reviewed-by: Roberto Raggi <roberto.raggi@nokia.com>
Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
We only connect to the port when we get a 'Waiting for connection ...'
message on application output. This was done mainly to avoid lots
of failed connects, and therefore an unresponsive UI on Windows.
However, the application output might be redirected for various reasons.
Therefore fall back to busy connect after a certain time (4 seconds
for profiling, 8 seconds for debugging).
Change-Id: Ie1b943f678ced40c030cc134493a2adf7e3bc9df
Reviewed-on: http://codereview.qt.nokia.com/2323
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
Don't expect that every url specifying a file is a local file url. Instead
let FileInProjectFinder handle urls with other schemes gracefully, too.
Change-Id: I72457d502ff1caf52f588e8ec41ab260882d1cf5
Reviewed-on: http://codereview.qt.nokia.com/1840
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Christiaan Janssen <christiaan.janssen@nokia.com>
Setting up the debugger connection might fail for a couple of reasons.
Check the application output to show the user a more detailed error
message.
Reviewed-by: hjk
Move tooltip-request handling from DebuggerPlugin into
DebuggerToolTipManager.
Request tooltip only if position changed and close
standard tooltip on success.
Replace old debugger tooltip by a new ToolTipManager which
has a list of AbstractDebuggerToolTipWidget with the functionality
to 'acquire' an engine (display its data) and 'release' it
(store engine data and display them as 'previous') and serialization
to XML session data.
DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget
for tree model acting as a filter on watch models.
Rubber-stamped-by: hjk
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.
TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.