get simulator type and SDK version dynamically from the available ones,
and let the user choose which one to use.
This fixes the static solution that did break with Xcode 6
Change-Id: I5cb2be68b9ea8736fc880cf3dd9d39d77f030293
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@theqtcompany.com>
switched to using a relay server
Change-Id: Ic3ddb48b818fa43894314f7fbaf9d7780fc01ade
Reviewed-by: hjk <hjk121@nokiamail.com>
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
first work in progress support for ios
* separate iosTool using xml communication used for device info and run
* iossim tool to handle the simulator
* debug prepared but not working
* separate gcc toolchain detection fix for simulator
1) add a QT built for ios
2) open a project, for example qtbase/examples/widgets/animation/animatedtiles/animatedtiles.pro
3) build/run...
Change-Id: I7e01604e416338cbe4692dfb34f5d3f31312702d
Reviewed-by: Eike Ziller <eike.ziller@digia.com>