Quick3D Texture elements require some window signals to show QML item
as texture, so we fake them to make textures appear in form editor
and state preview. To prevent texture mirroring, flipV value
is force set at proxy creation. To keep state preview up to date,
we trigger multiple render passes if there are any QML items used
as texture sources in quick3D textures.
Task-number: QDS-2290
Change-Id: I16c34aad943213c0b737fdb073333be3bbd40f2d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
D clashes with "Datei".
E clashes with "Erstellen".
B clashes with "Bearbeiten".
U clashes with "Auswahl in Kleinschreibung wandeln".
Change-Id: I2ef93837fda1ba6e05d6dab2d6cc36fbddf23817
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Accordingly Adjust the svg element Ids to new png locations in the
source tree.
Change-Id: I717dd7165c571e69322a1cce8d609f49c6bc75bc
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Note that this is more a temporary workaround as there are more changes
to come (qsizetype instead of int for sizes, switch QList/QVector
aliasing).
Task-number: QTCREATORBUG-23806
Change-Id: Ic815fe293b1c4922276c127dec61930dc365acae
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Putting static functions into a header file causes warnings in all cpp
files that include the header and don't use the function.
Change-Id: I9147c034092515e486dc6113a1b053f4d8094686
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
With CMake 3.17-dev the install step is failing because of the symlink.
Change-Id: I012ce95f5cc61f4b5b9d6a4c48ded0f738b581f1
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
(cherry picked from commit f392d13419)
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
* Adding QtObjectPane for QtQml support
* Allowing also QtQml.QtObject to determine major version
Change-Id: If82ea1c52cb4b78415d0f422e22b5423903b5abb
Reviewed-by: Christian Kamm <mail@ckamm.de>
Store the last active scene in global 3D tool state and restore it
when a scene is created after puppet relaunch.
Change-Id: Ie2d69f6db6798ab383c66d38b2dea7eba13adc97
Fixes: QDS-2239
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
It's sometimes hard to tell which scene is shown in 3D edit view, so
added the scene id to the upper left corner of the view.
Task-number: QDS-2239
Change-Id: I5999e41c3f92028cd9a0f79ae0c8b72263d9ce42
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
MouseArea.containsMouse gets confused when the mouse input gets grabbed
by an overlapping 3D mouse area.
Change-Id: I6ee69f217d95c5e4f3f5361e14c932ce0a2feab0
Fixes: QDS-2187
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Some QtQuick3D effects specify colors as vector3d. Added support for
vector3d colors to ColorEditor. Support can be enabled by setting
isVector3D property to true. The colors are still displayed as
regular "#ffffff" style color strings in the ColorEditor.
Task-number: QDS-2114
Change-Id: If62152b0351e452d753eb6da9d90cd59fe2c4c59
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When drag-adjusting e.g. brightness or position of the object in 3D
edit view, the value ending up in property editor and qml doc didn't
always match what was displayed on 3D edit view. This happened because
ValuesModifiedCommand was compressed to 100ms intervals, but any
property changes also sent ValuesChangedCommand at 16ms interval,
which changed the instance value at backend, but not the model value.
Fixed by comparing modified value to model value instead of instance
value.
Also made the 100ms compression timer singleshot, so the backend
wouldn't be unnecessarily bombarded with ValuesModifiedCommand when
holding the mouse still while dragging.
Change-Id: If86dcd61bcf0c04735d65648e4c34d9d214c5313
Fixes: QDS-2081
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Labels went under IconGizmos, so increased the z-value to match that
of MoveGizmo label.
Change-Id: I2620db0cadfadc73808a3a9f9967aadf87c9a863
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If timer is not restarted on each request, the update can end up
happening before the next frame has been rendered. This can happen e.g.
at puppet startup, where the delay between first request and first
frame render can easily be more than 16ms.
Change-Id: Ib9555548e8c60799c585d0ab43d0626cfa31a494
Fixes: QDS-2082
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Also changed the point light mesh to just a single camera plane ring
based on discussions with UX.
Change-Id: If9e847440570bbe87483194c0b417cf09c7084a2
Fixes: QDS-2041
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Inner cone visualization for spotlight was added, as well as drag
handles to adjust inner and outer cone angles and fade.
Fade handle adjusts fades in order: quadratic, linear, constant.
If a specific fade value is zero, the next one in list is chosen
for adjustment.
Change-Id: I921936d9782de511558bc6c24cfa0953cce494f0
Fixes: QDS-2038
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Brightness can be controlled by dragging on the brightness indicator
arrow of the light gizmo in 3D edit view.
Change-Id: I317f5ee08b59bcc0bebf3fdf59861df15ef13c84
Fixes: QDS-2039
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Directional light model was made constant size, as it doesn't have
actual physical presence.
Spot light cone now shows the cone angle correctly and the length of
the cone is calculated so that 5% of the brightness reaches the
center of the cone bottom.
Area light rectangle matches the area of the light.
Point light mesh changed to three perpendicular circles.
Same formula for size of the circles used as for spotlight length.
All light types share a common brightness indicator arrow.
Task-number: QDS-2037
Change-Id: I534dbcda9cfa2a7768c2537868ba83818979b250
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Most basic project management is implemented:
- Project config/build
- Build options accessible to user
- Lists most build targets
- Meson and Ninja added to kit setup
- Basic project file tree with files known by Meson
- Some basic meson and ninja process output parsing
- Some project templates
Missing features, that will come later:
- Configurable project tree layout
- Locators for Meson
- Build importer
- Access to Machine files for better user fine tuning
- ...
Fixes: QTCREATORBUG-18117
Change-Id: I2811e71562c113fb0fc6b6177bcf0698fa71ef63
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Storage is internally based on QCbor now.
Since this works better when having dumpers for QCbor values,
add those, too, for Numbers, Strings, Arrays, Maps for now.
None of the custom types.
Fixes: QTCREATORBUG-23827
Change-Id: Idf281d859aaf8556d9895646bbc091af85b34157
Reviewed-by: David Schulz <david.schulz@qt.io>
With CMake 3.17-dev the install step is failing because of the symlink.
Change-Id: I012ce95f5cc61f4b5b9d6a4c48ded0f738b581f1
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
... and remove some of the now implicit putNumChild() calls.
Also, adapt docs.
Change-Id: I1ab1dafada95a1703cd6a9ba5b9e7e4166b48cd9
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
The intention was to always show errors, as this is likely an error
in the dumpers themselves. The case of operating on uninitialized
data is rather rare in the manual use case here.
Change-Id: I08874e302b402be94f760f744e82e127855dd16f
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
It is no longer part of the qtcreator.7z for master/4.13, but instead
packaged separately in the installer.
Get jom from its own download location.
Change-Id: I642da3f560087982612d25d288eb7a960103854b
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
If the size is invalid set the default size.
Invalid size most likely means the setting was removed.
Change-Id: I3f1dad5bdac799673d37036099d954caab9aca19
Reviewed-by: Michael Winkelmann <michael.winkelmann@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>