Previously only 3D models could be picked for context menu target.
Now any node that can be resolved from a point at 3D edit view can be
picked.
Fixes: QDS-7518
Change-Id: Id4a30d96744c42907d45688493776bdff35b934e
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
We were passing the image with premultiplied alpha obtained from
QSGRhiLayer::toImage() to be shown in form editor. This corrupts the
colors in with 3D materials having partially transparent colors.
Converting the image to QImage::Format_ARGB32 format fixes the issue.
Fixes: QDS-7474
Change-Id: Id0b689d7e2d9fc111e98f28b18db0af3ac30041f
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This entails selecting a model upon right-clicking if it is not selected.
Also fixed a memory leak and small tweaks.
Fixes: QDS-7401
Change-Id: I592acb3fff30ecc3236f3cf2fbe126de4fb389dc
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
The state is determined by the state view.
Change-Id: I3b76b25c618d4f860f13d2e005d88d93a660fbc0
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
There is no reason to set the when condition ever.
Change-Id: I4c6b5ca04cdb7ba62f833225c6878da83a02abaf
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
For now only 1 action is implemented (edit material), more actions are
coming next.
Task-number: QDS-7414
Task-number: QDS-7398
Change-Id: Id8e36c23d9a4d35ee94d55d3d6b15df78241a05d
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
If the scene root item is Material subclass, material library is not
created for the scene. Material editor and browser functionalities that
relate to having material library are disabled.
Material editor will always show the material that is the scene root.
Fixes: QDS-7374
Change-Id: Icd1c212c17b59e4a2caa6b3b4d7e615e68b21eb9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The model and the scene environment used to render material previews
can now be selected via buttons next to the preview in material editor.
Task-number: QDS-7347
Change-Id: I03089029e8420f80ed65be1c7b7a1ce4581f2fd4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This is a workaround for quick3d issue QTBUG-103316, where
material library materials for editor are properly initialized only
if the first encountered View3D in the scene is also rendered first.
Fixes: QDS-7084
Change-Id: I8bb6a8e6bfe2fcffddfe86f92157d386fdf4095d
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
EffectReference is always dirty and it is the only dirty flag.
Instead, we update now if any property changed.
Task-number: QDS-7079
Change-Id: I157cf2d3b15120c33f4a6b3f53e526d555c7f80c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
When generating a preview from a component with a 3D node for a root,
the root Node transform is now applied when calculating camera zoom.
Fixes: QDS-7131
Change-Id: I73054a09b3e82868c999ef6f9797dc941e625b33
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
On some systems launcing multiple simultaneous import processes causes
imports to fail. Fixed by only launching single process at a time
and queuing the rest.
Fixes: QDS-7107
Change-Id: I330c5920dcbd74d3b4f2e7f40899795a4fbaf3ac
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Smooth rendering turns on MSAA and doubles the resolution for
rendered items. With this option enabled everything stays smooth when
zooming in. Around factor 8-10 pixels become clearly visible again, but
it still looks relatively smooth.
I added both MSAA and increased the resolution to one option, for simplicity.
The smooth mode takes 4 times the shared memory, which should not
be an issue in most cases.
For now, the option is not the default.
Task-number: QDS-7129
Task-number: QDS-7128
Change-Id: I8a778650bb40f8ba796960db9bc966e8a1efff4e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
The function in QtQuick3d will from Qt 6.4.0 accept the json object
directly meaning it's no longer necessary to convert to a variant map
first.
Change-Id: If180672963cbfea78582f245431e246f84111c9b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If a model defined inside the View3D component is picked on 3D editor,
the parent View3D is selected instead as there is no instance for
the model itself. This is similar to how Node based component picking
works.
Fixes: QDS-6934
Change-Id: I4f273972da8cb1c55f03cab323dd9804a5d10def
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Previously, icon generation was done at import time, but that was
wasteful, as we now have image cache backed icon generation
available for component library icons. Added the few remaining missing
bits to support icon generation for image cache and disabled the old
icon generation implementation for Qt6.
A few issues in fit algorithm for preview image generation were also
uncovered and fixed to make icons render scene in comparable size to
the old version.
Qt5 imports still generate using old way since component library
3D previews generation doesn't work on Qt5.
Fixes: QDS-6205
Change-Id: I5418fa19d86e81adcd184be023f1dfbc813d0bf5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
I remember testing this and ContentUpdateMask seemed to work.
This might have changed with Qt 6.3 and using AllMask instead, which
works for all cases I tested should not have any negative impact.
Task-number: QDS-6896
Change-Id: I648c10fe75df813ae25a54a13a862cad0228bfdb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
It removes the image cache in the AssetsLibraryView too because it is not
used. Fix ODR violation too.
Fixes: QDS-6553
Change-Id: I83d8f8b7cd385e2c8352986e4b5a5abd76ac7d5b
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
For some reason captureiconmode puppet is launched at QDS shutdown,
with empty resource path. This caused the entire drive to be searched
for fonts to register, making the puppet linger for up to a minute
after the shutdown.
Fixes: QDS-6482
Change-Id: I0f1fa4b6f5646c76d93f5820dae029033e1543a3
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Particle attractors are visualized similarly to particle emitters,
except that they are shown as blue instead of yellow when parent system
is active.
Fixes: QDS-6426
Change-Id: I085727dac7f3b4fa968e313b78db3f476941a7da
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Now we resolve absolute source url for our preview model, so it
will always find the custom mesh files.
Also always use the Node type preview if the instance is a component,
even if the root node is Model. This ensures the preview works properly
in case there are child nodes inside the component.
Fixes: QDS-6204
Change-Id: I48ef273e5a5dca13abe25816b5edf0be7dd217ff
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The import is done on puppet side, so we use a log file to pass the
error message.
Also changed how import process is matched to the import, so that
exit code is no longer needed for this purpose. Crashes are also
now reported as import errors.
Task-number: QDS-6402
Change-Id: Ie14cd1df0bbba965d8e5f2aa7302a955e944379b
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Particle systems are now deactivated in 3D edit view unless nodes from
exactly one system are selected. Selected nodes that are not part of
any particle system are ignored for this determination. This now also
includes deactivating previously active system when an empty
selection is received from creator side (happens e.g. when selected
system is locked).
Fixes: QDS-6405
Change-Id: I5b1636640594e51db5d6e725684075727536b1a5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
There is no need to have an event filter to listen to changes to
_edit3dLocked and _edit3dHidden properties, as they are only changed
in one place. We can simply emit the change notification there.
Fixes: QDS-6403
Change-Id: I8136f38fd8e435e3a4dbd69d70169496e1675dfa
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Particle emitters are now visualized in 3D edit view either by
a small sphere for point emitters or by a proper model for
model based emitters. The visualization model is rendered
transparent. The visualization models can be displayed either
always or only when the parent particle system is active
in editor.
Trail emitters are not visualized, as any visualization would
be misleading, since these emitters follow generated particles.
Fixes: QDS-6189
Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>