Store the last active scene in global 3D tool state and restore it
when a scene is created after puppet relaunch.
Change-Id: Ie2d69f6db6798ab383c66d38b2dea7eba13adc97
Fixes: QDS-2239
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If timer is not restarted on each request, the update can end up
happening before the next frame has been rendered. This can happen e.g.
at puppet startup, where the delay between first request and first
frame render can easily be more than 16ms.
Change-Id: Ib9555548e8c60799c585d0ab43d0626cfa31a494
Fixes: QDS-2082
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Also changed the point light mesh to just a single camera plane ring
based on discussions with UX.
Change-Id: If9e847440570bbe87483194c0b417cf09c7084a2
Fixes: QDS-2041
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Directional light model was made constant size, as it doesn't have
actual physical presence.
Spot light cone now shows the cone angle correctly and the length of
the cone is calculated so that 5% of the brightness reaches the
center of the cone bottom.
Area light rectangle matches the area of the light.
Point light mesh changed to three perpendicular circles.
Same formula for size of the circles used as for spotlight length.
All light types share a common brightness indicator arrow.
Task-number: QDS-2037
Change-Id: I534dbcda9cfa2a7768c2537868ba83818979b250
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The closeup option is used for itemlibrary thumbnail generation, where
the regular fit produces too small images on most imports.
Change-Id: I2901a2e20d100b155111f002b22489df945e9e01
Fixes: QDS-1899
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Light gizmo icons and models are now colored based on the light color.
Image provider is used instead of simpler ColorOverlay component,
as ColorOverlay doesn't properly handle transparency when rendered
offscreen in puppet.
Change-Id: If6af915bca9bea2cb48ac23ac6c5ba46dc150e3b
Fixes: QDS-1733
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Qmlpuppet now allows creating icon from qml source code.
Invoke qmlpuppet with following arguments to create icons:
--rendericon <size> <icon file name> <icon qml source>
E.g. --rendericon 24 ~/my_icon.png ~/my_icon.qml
Two icons are created, one with size x size dimensions and
one with double the dimensions and "@2x" injected into the file name.
3D asset import utilizes this icon rendering to produce item library
icons for imported components.
Change-Id: I92c62c80d961f5f61a0ce1c09b32bbcbf80ea56c
Fixes: QDS-1052
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Fixed multiple issues with showing correct selection in navigator and
3d edit view:
- Dragging items from item library selects only that item,
regardless if drag was done to 3d edit view or navigator
- Selection is shown correctly after reparenting items, including
multiselection reparenting
- Adding a new item to the active scene now shows selection box
correctly for that item
Change-Id: I5156ca4c22e606c41e1e346ea5c32c3d70d89f5e
Fixes: QDS-1577
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Added icon for spot light gizmo and updated directional light icon.
Removed icons that are no longer needed on puppet side.
Change-Id: Id1e72c80e122250f7edc8a69a0e5720e755b96fc
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Calculating camera frustum geometry requires linked camera spatial
node to be up-to-date. However, we can't control the order in which
the spatial nodes of cameras and geometries are updated, so geometry
update will often happen first. Therefore we need to defer geometry
update to the next frame when we detect camera change.
Change-Id: I056eb1bf95db357a73511a6bb7ef0c55c6f4befa
Fixes: QDS-1649
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Qt 5.15.0 is now the minimum version to enable Edit 3D view.
Change-Id: I15cee59e6a7665477825caa0ae412fc6ac7b570a
Fixes: QDS-1694
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Edit3D view is now a tab alongside Form Editor.
Buttons were moved to a Creator side task bar on Edit 3D view.
Change-Id: Ia06107e4f855ba512ffea3e628a61558894e800e
Fixes: QDS-1570
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Tool state of the scene is linked to qml id of the scene root, so that
tool states are preserved through delete and undo, which causes
generation of new internal ids for instances.
Tool state storage doesn't currently survive changing of scene root
qml id, as tracking that isn't trivial. It's not enough to simply track
id change commands because model repurposes existing nodes when major
graph changes occur, causing unexpected id changes e.g. when
delete/undo is done.
Change-Id: I74d11ce47e86ce5d29796399c4a91b65980b1597
Fixes: QDS-1536
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Grid zooms in and out according to camera zoom so that grid spacing is
neither too condense nor too sparse. Also changed the grid color to be
a bit darker and few other small tweaks.
PS: if the view camera is panned, the grid will not work correctly.
This is due to issues with the camera zoom calculations and is not part
of this commit.
Task-number: QDS-1566
Change-Id: Ib08d5387b028b8d870df9ecf88a5766eae5a509e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
A quick3d private API used was introduced in 5.14.2
Change-Id: I03e48fb79068e16a24b2c2a1e128d59efb6c8fad
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Now camera frustum visualization should always appear correctly in
3D edit view, as the QSSGRenderCamera node is created at frustum
geometry update time if it's missing. Active scene change
also triggers geometry update for camera gizmos.
Change-Id: If24e97490b2ff6607049b5288c6e167aa29a86b2
Fixes: QDS-1472
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
3D edit view should now update correctly when 3D Nodes and View3D
items are added, removed, or reparented in the scene.
Deleting the active scene will change the active scene to another
existing scene.
Fixes: QDS-1591
Change-Id: Ib885453574e72f486a236264cc10d88cb872e9c7
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Any subtree of Nodes can be shown in 3D edit view.
Selecting any Node or their children, or View3D changes the
view in 3D edit view to the relevant scene.
Fixes: QDS-1494
Fixes: QDS-1565
Change-Id: I2d5a6f88bab2a20b74c347351235f79fb530519b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Changed auto scaler math to use more double precision math to improve
scaling accuracy when camera is zoomed far or gizmo is far from origin.
Change-Id: Ic3020bbf159c0d5d090af9c9b8e8a4aa372d2406
Fixes: QDS-1528
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Float precision becomes issue when calculating ray-plane intersections
for gizmo hit detection when camera is very zoomed (in or out).
Do the critical calculations in double precision to mitigate the issue.
Change-Id: I8c33e17bf19d092e24ab19f8f8f2a54cd83304cc
Fixes: QDS-1526
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Whenever the tool state of 3D edit view changes, creator is notified
to store the state. The stored state is then restored to 3D edit view
when it is restarted. The state persists only for the lifetime of the
creator.
Change-Id: I888b3ba82693a17a2f163924fbae1cfa27593890
Fixes: QDS-1351
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
As global space scaling is not supported, the scaling algorithm could
be simplified a lot. Now scaling gizmos work off the relative distance
along the scaling rod/plane instead of going through global space,
removing the need for complicated and error prone transformations.
Change-Id: Iaf0d5b2f31f10ae0b26b6a59b36e9ee4498838c9
Fixes: QDS-1269
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
A line connecting the pivot point and object center is added to
3D edit view.
Change-Id: Ic265e9a3ab2895761cc92b94c778d68509ef36f1
Fixes: QDS-1474
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Now edit view will create and remove cameras and light gizmos properly
when cameras and lights are added or deleted.
Change-Id: I858752c1410f3a40ea2adaf538c281aaee94ec58
Fixes: QDS-1267
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Using the MouseArea3D linked to gizmo to manage the drag leads to
slight unwanted drift on the drag plane, as it moves with the gizmo.
Fixed by using a helper MouseArea3D to calculate drag vector.
Helper area's transform is set at mouse press time and is not changed
during the drag.
Change-Id: I50d3f738277bd34005c977423d114abc8dbed520
Fixes: QDS-1312
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Selection box geometry update sets explicit global transform for
selection box root. The transform depends on the target node
parent, so if the parent changes, the box needs to be updated.
Change-Id: Iccf8b7e863bcfe541bbb4f60a4094739a7513e8d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Selection box for zero size items ended up being infinite, which broke
some functionality like fit to camera. Now boxes should be correctly
zero sized for non-model items. This also fixes issues with parent
box size if it has zero size children.
Change-Id: I3c8fae3ee971fbb0cf9e0de2615c107ce97a76f8
Fixes: QDS-1287
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
All the math before checking if the scaling axis is zero can cause
enough rounding errors to make qFuzzyIsNull to not think the value is
zero anymore, so check increase the check range.
Change-Id: I776d44886f061be6c1fd91c09eb8efcfb29e0936
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When selected node has non-default rotation order or orientation,
gizmos need to account for that.
Change-Id: Ie3817fd057b43f708ac1feea3e98e1e44f56d66a
Fixes: QDS-1290
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Import creates an opaque Component, which can contain one or more
pickable models. We mark all instanceless models pickable according to
the parent instance pickable status and specify the parent instance
as the pick target using a dynamic property.
Change-Id: I05b96ee48eb8f246c50b2254d620b621e2437aa5
Fixes: QDS-1282
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When changing the view by clicking the axis helper, maintain the
current view camera zoom
Task-number: QDS-1274
Change-Id: Icb502bd70da1e6348be90a52885366393ea072c6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Multiselection works in 3D edit view with ctrl-click just like it
does on the Design Studio.
Change-Id: I266f2de11758bed064f44dd97cd79189e3e1f831
Fixes: QDS-1265
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Instead of centering edit camera on selected object, center it on
the selection box, which includes child objects.
Change-Id: I7315a4bcfffc74e72a2b21d0a04fc99ee9f4f3c3
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Object's selection box now includes the bounds of all of its
descendants. Selection boxes of immediate children of a selected
object are also drawn.
Individual/group selection buttons also now work as expected.
Change-Id: Ice7ef9a536e32c6bb6da70fe23bf0a38e72c14f8
Fixes: QDS-1210
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Shortcuts for scale and move were also updated to correct ones.
Change-Id: Iffcad0c81475553003962e65dc059879a237546e
Fixes: QDS-1235
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Axis helper shows up on top right corner of 3D edit view.
Clicking on axis helper arms zooms camera on that side of the selected
object.
Change-Id: Ibd81a933036f7965f825e3dc97ad7156da62e14c
Fixes: QDS-1205
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Existing mouse grab is now released when MouseArea3D is deactivated
or set to no longer grab the mouse. Various gizmos were also set
to follow MouseArea3D's dragging property instead of keeping track
of drag themselves.
Change-Id: I49f968f20b26eb222fc8635b943e9144073fb164
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>