This allows adapters to take all responses from the startup commands
into account.
Change-Id: I295cb211a4b69cfb8c59b34030aaee8120ffe98e
Reviewed-by: hjk <qthjk@ovi.com>
Getting the #include directives ready for Qt5. This includes the
new-project wizards.
Change-Id: Ia9261f1e8faec06b9285b694d2b7e9a095978d2b
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
- Windows: Always use DebugBreakProcess if Qt Creator is compiled
64bit. Else always use win64interrupt.exe if Qt Creator
is a WOW64 application.
- Remove redundant code (procinterrupt/hostutils, gdb adapters).
- Give interruptProcess an errorMessage parameter such that it can
be used by all C++ engines and a proper error is displayed.
- Improve error messages.
- Build win64interrupt if target architecture is 64 bit (clean tools
profile, add a profile), borrowing the check from
qtcreatorcdbext.pro.
Change-Id: I2a6caf98e46051c49c84e1f3aac4c8d2aba66e8b
Reviewed-by: David Schulz <david.schulz@nokia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
(except gdbmi.cpp, name_demangler.cpp). Remove some unneeded
conversions, change some maps to take QByteArray keys.
Change-Id: I010f1251998a441fe5c8c87901b1e0c277c0391c
Reviewed-by: hjk <qthjk@ovi.com>
Was only used for gdb < 7.0, and is not necessary on Mac.
Change-Id: I9992d7aad52833f1e40d97395147bf1d2d546cf4
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
get away from argument stringlists. instead, use native shell command
lines which support quoting/splitting, environment variable expansion
and redirections with well-understood semantics.
Task-number: QTCREATORBUG-542
Task-number: QTCREATORBUG-1564
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.
TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.
This replaces the (de facto) singleton engines and data handlers by classes
that are instantiated per run. The DebuggerRunControl will now create an
object of (a class derived from) DebuggerEngine that contains all the relevant
"dynamic" data.
DebuggerManager is no more. The "singleton" bits are merged into DebuggerPlugin,
whereas the data bits went to DebuggerEngine.
There is no formal notion of a "current" DebuggerEngine. However, as there's
only one DebuggerEngine at a time that has its data models connected to the
view, there's still some "de facto" notion of a "current" engine. Calling
SomeModel::setData(int role, QVariant data) with custom role is used as the
primary dispatch mechanism from the views to the "current" data models
(and the engine, as all data models know their engine).