For performance reason we want to get the qml modules directly from the
file system. When the project storage is finished we can get the modules
from there.
Task-number: QDS-9542
Change-Id: I26d4b028fbf5ebc541fcd8e34d285ded1fb14935
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Also clean up DynamicPropertiesProxyModel and DynamicPropertiesModel
classes.
Change-Id: I40a2864c1ffbd555dfea9452cd55bbeb23e9fdfa
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
While there are some valid use cases for having a material library
inside in-file component, having duplicate material library nodes
in a single file causes some issues that are not trivial to solve,
so for now we just prevent this from happening.
Fixes: QDS-8656
Change-Id: I4495ea4d972eab76ca444d18ab4c45b403805ad7
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Since we also license under GPL-3.0 WITH Qt-GPL-exception-1.0,
this applies only to a hypothetical newer version of GPL, that doesn't
exist yet. If such a version emerges, we can still decide to relicense...
While at it, replace (deprecated) GPL-3.0 with more explicit GPL-3.0-only
Change was done by running
find . -type f -exec perl -pi -e "s/LicenseRef-Qt-Commercial OR GPL-3.0\+ OR GPL-3.0 WITH Qt-GPL-exception-1.0/LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0/g" {} \;
Change-Id: I5097e6ce8d10233993ee30d7e25120e2659eb10b
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Texture editor, material browser, and UrlChooser all had separate
texture providers that served nearly identical purpose.
Unified all use cases to use same PropertyEditorImageProvider.
This provider is asynchronous, which combined with enabling caching on
Image elements, significantly improves responsiveness of the material
browser UI when there are many textures shown in the browser.
Fixes: QDS-8387
Change-Id: I2888aee2f4320dba9456fa046c9ede319673a3d9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The asset (i.e. image) can now be dragged to the "Source" property of
the Texture Editor.
Task-number: QDS-8341
Change-Id: I2d30bdf245a8328a864c116c727d3faaaad347cc
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Disable apply texture to selected model option from texture editor's
toolbar when the selected model has no material. Also relevant fixes
to make sure texture assigning happens in the current state.
Fixes: QDS-8395
Change-Id: Iab2e8fce4696c6bd5d50636b4077362ba04cb8a0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Apply to selected model/material, delete, duplicate, and
create new options are available in the menu.
Fixes: QDS-8342
Change-Id: Ib9bdc1738500a87361000bcd3e89403e3b8ccef8
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>