Gizmo orientation in multiselection case should always be aligned to
the global axes, so we now reset multiselection on release
handlers of rotation gizmo.
Fixes: QDS-4492
Change-Id: Ic10f26f65df42869e4643f48457bcbcbf970fe9a
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add support for moving, rotating, and scaling a multiselection of 3D
nodes in 3D edit view.
Fixes: QDS-4313
Change-Id: Icf83911ac6f87fde1cb79d6f5059ae01ed434d7f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
QtQuick3D doesn't support both rotation and eulerRotation set on same
node, so we delete existing quaternion rotation if user sets an euler
rotation to the node. If node has quaternion rotation animation,
we block any change to eulerRotation in the node.
3D editor also disables the rotation gizmo for blocked nodes.
Task-number: QDS-4335
Change-Id: I4ce7b022c732a9547751f101548ecea948279db8
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Recent changes to Quick3D changed how NoLighting materials work.
Emissive color no longer has effect in that case, so use diffuse color
instead.
Change-Id: Idde43f5bdf06a432a5dd06f9c52d6812fa790a73
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Qt 5.15.0 is now the minimum version to enable Edit 3D view.
Change-Id: I15cee59e6a7665477825caa0ae412fc6ac7b570a
Fixes: QDS-1694
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
To make things clearer, non-dragged planes of rotate gizmo are hidden
for the duration of the drag. This also hides the wobbling of the
gizmo during a drag when ancestors have non-uniform scaling.
Also corrects the resulting rotation by using dragHelper mouseArea to
lock the drag plane down for the duration of the drag.
Change-Id: I2dda2a78c78d5df62626c6b6c3ed3b18bac37933
Fixes: QDS-1331
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Using the MouseArea3D linked to gizmo to manage the drag leads to
slight unwanted drift on the drag plane, as it moves with the gizmo.
Fixed by using a helper MouseArea3D to calculate drag vector.
Helper area's transform is set at mouse press time and is not changed
during the drag.
Change-Id: I50d3f738277bd34005c977423d114abc8dbed520
Fixes: QDS-1312
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When selected node has non-default rotation order or orientation,
gizmos need to account for that.
Change-Id: Ie3817fd057b43f708ac1feea3e98e1e44f56d66a
Fixes: QDS-1290
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Existing mouse grab is now released when MouseArea3D is deactivated
or set to no longer grab the mouse. Various gizmos were also set
to follow MouseArea3D's dragging property instead of keeping track
of drag themselves.
Change-Id: I49f968f20b26eb222fc8635b943e9144073fb164
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Added a gizmo for rotating selected object either freely or locked
around X, Y, Z, or camera axis.
Change-Id: Ib43c7dd3fc0f49f384d5920fce21ea932c4fc90d
Task-number: QDS-1196
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>