Added 3D checkerboard floor on all 3D previews.
Since shadows generally look bad for arbitrary 3D scenes, and would
mostly be obscured by the model itself as we want the light mostly
from the front, removed shadows also from the material preview to unify
the previews.
Qt5 had issues rendering the 3D floor texture, so used a static image
there, as Qt5 only generates previews of one size.
Fixes: QDS-7078
Change-Id: I74d094878ed01e6e531ad60df1f8d9d7cf415860
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
When generating a preview from a component with a 3D node for a root,
the root Node transform is now applied when calculating camera zoom.
Fixes: QDS-7131
Change-Id: I73054a09b3e82868c999ef6f9797dc941e625b33
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If a model defined inside the View3D component is picked on 3D editor,
the parent View3D is selected instead as there is no instance for
the model itself. This is similar to how Node based component picking
works.
Fixes: QDS-6934
Change-Id: I4f273972da8cb1c55f03cab323dd9804a5d10def
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Previously, icon generation was done at import time, but that was
wasteful, as we now have image cache backed icon generation
available for component library icons. Added the few remaining missing
bits to support icon generation for image cache and disabled the old
icon generation implementation for Qt6.
A few issues in fit algorithm for preview image generation were also
uncovered and fixed to make icons render scene in comparable size to
the old version.
Qt5 imports still generate using old way since component library
3D previews generation doesn't work on Qt5.
Fixes: QDS-6205
Change-Id: I5418fa19d86e81adcd184be023f1dfbc813d0bf5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Some gizmos (selection box and helper grid) are drawn to main 3D editor
scene. Disabled receiving and casting shadows for those gizmos so
they do not interfere with scene lighting.
Change-Id: Ia589d3896c2591061966f6a4d532a0dedbf6fe12
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Particle attractors are visualized similarly to particle emitters,
except that they are shown as blue instead of yellow when parent system
is active.
Fixes: QDS-6426
Change-Id: I085727dac7f3b4fa968e313b78db3f476941a7da
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Now we resolve absolute source url for our preview model, so it
will always find the custom mesh files.
Also always use the Node type preview if the instance is a component,
even if the root node is Model. This ensures the preview works properly
in case there are child nodes inside the component.
Fixes: QDS-6204
Change-Id: I48ef273e5a5dca13abe25816b5edf0be7dd217ff
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Particle emitter gizmos do not have locked property.
Change-Id: I4f11dbd52256b365402e647024d4d258351a3c60
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
There is no need to have an event filter to listen to changes to
_edit3dLocked and _edit3dHidden properties, as they are only changed
in one place. We can simply emit the change notification there.
Fixes: QDS-6403
Change-Id: I8136f38fd8e435e3a4dbd69d70169496e1675dfa
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Particle emitters are now visualized in 3D edit view either by
a small sphere for point emitters or by a proper model for
model based emitters. The visualization model is rendered
transparent. The visualization models can be displayed either
always or only when the parent particle system is active
in editor.
Trail emitters are not visualized, as any visualization would
be misleading, since these emitters follow generated particles.
Fixes: QDS-6189
Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Refactored the existing 3D node preview generation to be done
synchronously, which enables their use also for creating state
and item library previews for 3D nodes with ease.
Fixes: QDS-5785
Change-Id: Ib493eccbc239f33bcad3301673a865494616a901
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add a button to 3D edit view that aligns the selected cameras to the
view camera. Add another button that aligns the view camera to a
selected camera.
Task-number: QDS-4482
Change-Id: Ibe6ceaf498db10f45c8c351e3a108419d8d7a59b
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
3D edit camera can now be moved up/down/left/right with arrow keys.
Task-number: QDS-5790
Change-Id: I3b4a095b96bdaa9d00bf6b29b750af1f783b485e
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
There is no need to double the viewport anymore when calculating
orthographic camera frustum visualization, Qt6 correctly accounts
for device pixel ratio in ortho projection. Even in Qt5, the old
hack only made frustum visualization correct for hdpi screens while
breaking it for regular screens.
Also fixed zoom factor handling for orthographic edit camera mode.
Task-number: QDS-5469
Change-Id: Ie53b5dfa2fbcc00f098ea64e5a6673e4b7af0963
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.
Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Adds an icon for Particle System Component making the component
visible in the editor allowing picking.
Task-number: QDS-4784
Change-Id: Ie6cffa9cfe3bb6a693372d7a7b4341e17f89911f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Active scene change involves deleting and recreating the View3D
instance of the 3D editor that imports the actual shown scene.
In Qt 5 it was necessary to mark the deleted View3D instance as having
no content, so it wouldn't receive any more updates. This hack no
longer appears to be necessary and causes this crash instead, so it
was removed.
Fixes: QDS-4786
Change-Id: I848ac78dc2f951ba7e1bf4d3d6aa4244b1443309
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Multiselection is now properly fit to the view when fit object is used.
Fixes: QDS-4608
Change-Id: Ia80133fc861bd177b9102423ebef37b592c74758
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate
set of qml files for each major Qt version.
Fixes: QDS-4642
Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>