/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.0 import MouseArea3D 1.0 Node { id: moveGizmo property View3D view3D property bool highlightOnHover: false property Node targetNode: null property bool globalOrientation: true readonly property bool dragging: arrowX.dragging || arrowY.dragging || arrowZ.dragging || centerMouseArea.dragging signal positionCommit() signal positionMove() Node { rotation: globalOrientation || !targetNode ? Qt.vector3d(0, 0, 0) : targetNode.sceneRotation Arrow { id: arrowX objectName: "Arrow X" rotation: Qt.vector3d(0, 0, -90) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1)) : Qt.rgba(1, 0, 0, 1) view3D: moveGizmo.view3D onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } Arrow { id: arrowY objectName: "Arrow Y" rotation: Qt.vector3d(0, 0, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1)) : Qt.rgba(0, 0, 1, 1) view3D: moveGizmo.view3D onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } Arrow { id: arrowZ objectName: "Arrow Z" rotation: Qt.vector3d(90, 0, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1)) : Qt.rgba(0, 0.6, 0, 1) view3D: moveGizmo.view3D onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } } Model { id: centerBall source: "#Sphere" scale: Qt.vector3d(0.024, 0.024, 0.024) materials: DefaultMaterial { id: material emissiveColor: highlightOnHover && (centerMouseArea.hovering || centerMouseArea.dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1)) : Qt.rgba(0.5, 0.5, 0.5, 1) lighting: DefaultMaterial.NoLighting } MouseArea3D { id: centerMouseArea view3D: moveGizmo.view3D x: -60 y: -60 width: 120 height: 120 rotation: view3D.camera.rotation grabsMouse: moveGizmo.targetNode priority: 1 property var _pointerPosPressed property var _targetStartPos function posInParent(pointerPosition) { var scenePointerPos = mapPositionToScene(pointerPosition); var sceneRelativeDistance = Qt.vector3d( scenePointerPos.x - _pointerPosPressed.x, scenePointerPos.y - _pointerPosPressed.y, scenePointerPos.z - _pointerPosPressed.z); var newScenePos = Qt.vector3d( _targetStartPos.x + sceneRelativeDistance.x, _targetStartPos.y + sceneRelativeDistance.y, _targetStartPos.z + sceneRelativeDistance.z); return moveGizmo.targetNode.parent.mapPositionFromScene(newScenePos); } onPressed: { if (!moveGizmo.targetNode) return; _pointerPosPressed = mapPositionToScene(pointerPosition); var sp = moveGizmo.targetNode.scenePosition; _targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z); } onDragged: { if (!moveGizmo.targetNode) return; moveGizmo.targetNode.position = posInParent(pointerPosition); moveGizmo.positionMove(); } onReleased: { if (!moveGizmo.targetNode) return; moveGizmo.targetNode.position = posInParent(pointerPosition); moveGizmo.positionCommit(); } } } }