/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.15 import MouseArea3D 1.0 Model { id: rootModel property View3D view3D property alias color: material.emissiveColor property Node targetNode: null property bool dragging: mouseAreaYZ.dragging || mouseAreaXZ.dragging property bool active: false property MouseArea3D dragHelper: null readonly property bool hovering: mouseAreaYZ.hovering || mouseAreaXZ.hovering property vector3d _scenePosPressed property real _posPressed property vector3d _targetStartPos signal pressed(var mouseArea) signal dragged(var mouseArea, vector3d sceneRelativeDistance, real relativeDistance) signal released(var mouseArea, vector3d sceneRelativeDistance, real relativeDistance) materials: DefaultMaterial { id: material emissiveColor: "white" lighting: DefaultMaterial.NoLighting } function handlePressed(mouseArea, planePos) { if (!targetNode) return; var maskedPosition = Qt.vector3d(planePos.x, 0, 0); _posPressed = planePos.x; _scenePosPressed = mouseArea.dragHelper.mapPositionToScene(maskedPosition); _targetStartPos = mouseArea.pivotScenePosition(targetNode); pressed(mouseArea); } function calcRelativeDistance(mouseArea, planePos) { var maskedPosition = Qt.vector3d(planePos.x, 0, 0); var scenePointerPos = mouseArea.dragHelper.mapPositionToScene(maskedPosition); return scenePointerPos.minus(_scenePosPressed); } function handleDragged(mouseArea, planePos) { if (!targetNode) return; dragged(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed); } function handleReleased(mouseArea, planePos) { if (!targetNode) return; released(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed); } MouseArea3D { id: mouseAreaYZ view3D: rootModel.view3D x: 0 y: -1.5 width: 12 height: 3 eulerRotation: Qt.vector3d(0, 0, 90) grabsMouse: targetNode active: rootModel.active dragHelper: rootModel.dragHelper onPressed: rootModel.handlePressed(mouseAreaYZ, planePos) onDragged: rootModel.handleDragged(mouseAreaYZ, planePos) onReleased: rootModel.handleReleased(mouseAreaYZ, planePos) } MouseArea3D { id: mouseAreaXZ view3D: rootModel.view3D x: 0 y: -1.5 width: 12 height: 3 eulerRotation: Qt.vector3d(0, 90, 90) grabsMouse: targetNode active: rootModel.active dragHelper: rootModel.dragHelper onPressed: rootModel.handlePressed(mouseAreaXZ, planePos) onDragged: rootModel.handleDragged(mouseAreaXZ, planePos) onReleased: rootModel.handleReleased(mouseAreaXZ, planePos) } }