/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "nodeinstanceserver.h" #include "nodeinstancesignalspy.h" #include "instancecontainer.h" #include #include #include #include "enumeration.h" QT_BEGIN_NAMESPACE class QQmlContext; class QQmlEngine; class QQmlProperty; class QQmlAbstractBinding; class QQuickItem; QT_END_NAMESPACE namespace QmlDesigner { class NodeInstanceServer; namespace Internal { class QmlGraphicsItemNodeInstance; class GraphicsWidgetNodeInstance; class GraphicsViewNodeInstance; class GraphicsSceneNodeInstance; class ProxyWidgetNodeInstance; class WidgetNodeInstance; class ObjectNodeInstance { public: typedef QSharedPointer Pointer; typedef QWeakPointer WeakPointer; virtual ~ObjectNodeInstance(); void destroy(); //void setModelNode(const ModelNode &node); static Pointer create(QObject *objectToBeWrapped); static QObject *createPrimitive(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context); static QObject *createPrimitiveFromSource(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context); static QObject *createCustomParserObject(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context); static QObject *createComponent(const QString &componentPath, QQmlContext *context); static QObject *createComponent(const QUrl &componentUrl, QQmlContext *context); static QObject *createComponentWrap(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context); void setInstanceId(qint32 id); qint32 instanceId() const; NodeInstanceServer *nodeInstanceServer() const; void setNodeInstanceServer(NodeInstanceServer *server); virtual void initialize(const Pointer &objectNodeInstance, InstanceContainer::NodeFlags flags); virtual QImage renderImage() const; virtual QImage renderPreviewImage(const QSize &previewImageSize) const; virtual QObject *parent() const; Pointer parentInstance() const; virtual void reparent(const ObjectNodeInstance::Pointer &oldParentInstance, const PropertyName &oldParentProperty, const ObjectNodeInstance::Pointer &newParentInstance, const PropertyName &newParentProperty); virtual void setId(const QString &id); virtual QString id() const; virtual bool isTransition() const; virtual bool isPositioner() const; virtual bool isQuickItem() const; virtual bool isQuickWindow() const; virtual bool isLayoutable() const; virtual bool equalGraphicsItem(QGraphicsItem *item) const; virtual QRectF boundingRect() const; virtual QRectF contentItemBoundingBox() const; virtual QPointF position() const; virtual QSizeF size() const; virtual QTransform transform() const; virtual QTransform contentTransform() const; virtual QTransform customTransform() const; virtual QTransform contentItemTransform() const; virtual QTransform sceneTransform() const; virtual double opacity() const; virtual int penWidth() const; virtual bool hasAnchor(const PropertyName &name) const; virtual QPair anchor(const PropertyName &name) const; virtual bool isAnchoredBySibling() const; virtual bool isAnchoredByChildren() const; virtual double rotation() const; virtual double scale() const; virtual QList transformations() const; virtual QPointF transformOriginPoint() const; virtual double zValue() const; virtual void setPropertyVariant(const PropertyName &name, const QVariant &value); virtual void setPropertyBinding(const PropertyName &name, const QString &expression); virtual QVariant property(const PropertyName &name) const; virtual void resetProperty(const PropertyName &name); virtual void refreshProperty(const PropertyName &name); virtual QString instanceType(const PropertyName &name) const; PropertyNameList propertyNames() const; virtual QList childItems() const; virtual QList allItemsRecursive() const; void setDeleteHeldInstance(bool deleteInstance); bool deleteHeldInstance() const; virtual void updateAnchors(); virtual void paintUpdate(); virtual void activateState(); virtual void deactivateState(); void populateResetHashes(); bool hasValidResetBinding(const PropertyName &propertyName) const; QVariant resetValue(const PropertyName &propertyName) const; QObject *object() const; virtual QQuickItem *contentItem() const; virtual bool hasContent() const; virtual bool isResizable() const; virtual bool isMovable() const; bool isInLayoutable() const; void setInLayoutable(bool isInLayoutable); virtual void refreshLayoutable(); bool hasBindingForProperty(const PropertyName &propertyName, bool *hasChanged = 0) const; QQmlContext *context() const; QQmlEngine *engine() const; virtual bool updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value); virtual bool updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression); virtual bool resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &resetValue); bool isValid() const; bool isRootNodeInstance() const; virtual void doComponentComplete(); virtual QList stateInstances() const; virtual void setNodeSource(const QString &source); virtual void updateAllDirtyNodesRecursive(); virtual PropertyNameList ignoredProperties() const; protected: explicit ObjectNodeInstance(QObject *object); void doResetProperty(const PropertyName &propertyName); void removeFromOldProperty(QObject *object, QObject *oldParent, const PropertyName &oldParentProperty); void addToNewProperty(QObject *object, QObject *newParent, const PropertyName &newParentProperty); void deleteObjectsInList(const QQmlProperty &metaProperty); QVariant convertSpecialCharacter(const QVariant& value) const; QVariant convertEnumToValue(const QVariant &value, const PropertyName &name); static QObject *parentObject(QObject *object); static QVariant enumationValue(const Enumeration &enumeration); void initializePropertyWatcher(const ObjectNodeInstance::Pointer &objectNodeInstance); private: QString m_id; QPointer m_nodeInstanceServer; PropertyName m_parentProperty; QPointer m_object; NodeInstanceSignalSpy m_signalSpy; qint32 m_instanceId; bool m_deleteHeldInstance; bool m_isInLayoutable; static QHash m_enumationValueHash; }; } // namespace Internal } // namespace QmlDesigner