/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.0 Node { id: arrows property View3D view3D property bool highlightOnHover: false property Node targetNode: null readonly property bool isDragging: arrowX.isDragging || arrowY.isDragging || arrowZ.isDragging scale: Qt.vector3d(5, 5, 5) property alias arrowX: arrowX property alias arrowY: arrowY property alias arrowZ: arrowZ signal positionCommit() Arrow { id: arrowX objectName: "Arrow X" rotation: Qt.vector3d(0, -90, 0) targetNode: arrows.targetNode color: highlightOnHover && hovering ? Qt.lighter(Qt.rgba(1, 0, 0, 1)) : Qt.rgba(1, 0, 0, 1) view3D: arrows.view3D onPositionCommit: arrows.positionCommit() } Arrow { id: arrowY objectName: "Arrow Y" rotation: Qt.vector3d(90, 0, 0) targetNode: arrows.targetNode color: highlightOnHover && hovering ? Qt.lighter(Qt.rgba(0, 0, 1, 1)) : Qt.rgba(0, 0, 1, 1) view3D: arrows.view3D onPositionCommit: arrows.positionCommit() } Arrow { id: arrowZ objectName: "Arrow Z" rotation: Qt.vector3d(0, 180, 0) targetNode: arrows.targetNode color: highlightOnHover && hovering ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1)) : Qt.rgba(0, 0.6, 0, 1) view3D: arrows.view3D onPositionCommit: arrows.positionCommit() } }