/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "drop3dlibraryitemcommand.h" #include namespace QmlDesigner { Drop3DLibraryItemCommand::Drop3DLibraryItemCommand(const QByteArray &itemData, qint32 sceneRootId) : m_itemData(itemData), m_sceneRootId(sceneRootId) { } QDataStream &operator<<(QDataStream &out, const Drop3DLibraryItemCommand &command) { out << command.itemData(); out << command.sceneRootId(); return out; } QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command) { in >> command.m_itemData; in >> command.m_sceneRootId; return in; } bool operator==(const Drop3DLibraryItemCommand &first, const Drop3DLibraryItemCommand &second) { return first.m_itemData == second.m_itemData && first.m_sceneRootId == second.m_sceneRootId; } } // namespace QmlDesigner