/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "glsleditorplugin.h" #include "glsleditor.h" #include "glsleditorconstants.h" #include "glsleditorfactory.h" #include "glslfilewizard.h" #include "glslhoverhandler.h" #include "glslcompletionassist.h" #include "glslhighlighter.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace Core; using namespace TextEditor; namespace GLSLEditor { namespace Internal { class GLSLEditorPluginPrivate { public: GLSLEditorPluginPrivate() : m_editor(0), m_glsl_120_frag(0), m_glsl_120_vert(0), m_glsl_120_common(0), m_glsl_es_100_frag(0), m_glsl_es_100_vert(0), m_glsl_es_100_common(0) {} ~GLSLEditorPluginPrivate() { delete m_glsl_120_frag; delete m_glsl_120_vert; delete m_glsl_120_common; delete m_glsl_es_100_frag; delete m_glsl_es_100_vert; delete m_glsl_es_100_common; } GLSLEditorFactory *m_editor; QPointer m_currentTextEditable; GLSLEditorPlugin::InitFile *m_glsl_120_frag; GLSLEditorPlugin::InitFile *m_glsl_120_vert; GLSLEditorPlugin::InitFile *m_glsl_120_common; GLSLEditorPlugin::InitFile *m_glsl_es_100_frag; GLSLEditorPlugin::InitFile *m_glsl_es_100_vert; GLSLEditorPlugin::InitFile *m_glsl_es_100_common; }; static GLSLEditorPluginPrivate *dd = 0; static GLSLEditorPlugin *m_instance = 0; GLSLEditorPlugin::InitFile::~InitFile() { delete engine; } GLSLEditorPlugin::GLSLEditorPlugin() { m_instance = this; dd = new GLSLEditorPluginPrivate; } GLSLEditorPlugin::~GLSLEditorPlugin() { removeObject(dd->m_editor); delete dd; m_instance = 0; } bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *errorMessage) { if (!MimeDatabase::addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), errorMessage)) return false; // m_modelManager = new ModelManager(this); // addAutoReleasedObject(m_modelManager); addAutoReleasedObject(new GLSLHoverHandler(this)); dd->m_editor = new GLSLEditorFactory(this); addObject(dd->m_editor); addAutoReleasedObject(new GLSLCompletionAssistProvider); ActionContainer *contextMenu = ActionManager::createMenu(GLSLEditor::Constants::M_CONTEXT); ActionContainer *glslToolsMenu = ActionManager::createMenu(Id(Constants::M_TOOLS_GLSL)); glslToolsMenu->setOnAllDisabledBehavior(ActionContainer::Hide); QMenu *menu = glslToolsMenu->menu(); //: GLSL sub-menu in the Tools menu menu->setTitle(tr("GLSL")); ActionManager::actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu); Command *cmd = 0; // Insert marker for "Refactoring" menu: Context globalContext(Core::Constants::C_GLOBAL); Command *sep = contextMenu->addSeparator(globalContext); sep->action()->setObjectName(QLatin1String(Constants::M_REFACTORING_MENU_INSERTION_POINT)); contextMenu->addSeparator(globalContext); cmd = ActionManager::command(TextEditor::Constants::UN_COMMENT_SELECTION); contextMenu->addAction(cmd); errorMessage->clear(); FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE); FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_VERT); FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_FRAG); FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_VERT_ES); FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_FRAG_ES); IWizardFactory *wizard = new GLSLFileWizard(GLSLFileWizard::FragmentShaderES); wizard->setWizardKind(IWizardFactory::FileWizard); wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); wizard->setDescription (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); wizard->setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)")); wizard->setId(QLatin1String("F.GLSL")); addAutoReleasedObject(wizard); wizard = new GLSLFileWizard(GLSLFileWizard::VertexShaderES); wizard->setWizardKind(IWizardFactory::FileWizard); wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); wizard->setDescription (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); wizard->setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)")); wizard->setId(QLatin1String("G.GLSL")); addAutoReleasedObject(wizard); wizard = new GLSLFileWizard(GLSLFileWizard::FragmentShaderDesktop); wizard->setWizardKind(IWizardFactory::FileWizard); wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); wizard->setDescription (tr("Creates a fragment shader in the Desktop OpenGL Shading " "Language (GLSL). Fragment shaders generate the final " "pixel colors for triangles, points and lines rendered " "with OpenGL.")); wizard->setDisplayName(tr("Fragment Shader (Desktop OpenGL)")); wizard->setId(QLatin1String("J.GLSL")); addAutoReleasedObject(wizard); wizard = new GLSLFileWizard(GLSLFileWizard::VertexShaderDesktop); wizard->setWizardKind(IWizardFactory::FileWizard); wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); wizard->setDescription (tr("Creates a vertex shader in the Desktop OpenGL Shading " "Language (GLSL). Vertex shaders transform the " "positions, normals and texture co-ordinates of " "triangles, points and lines rendered with OpenGL.")); wizard->setDisplayName(tr("Vertex Shader (Desktop OpenGL)")); wizard->setId(QLatin1String("K.GLSL")); addAutoReleasedObject(wizard); auto hf = new TextEditor::HighlighterFactory; hf->setProductType(); hf->setId(GLSLEditor::Constants::C_GLSLEDITOR_ID); hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE); hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_VERT); hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG); hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES); hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES); addAutoReleasedObject(hf); return true; } void GLSLEditorPlugin::extensionsInitialized() { } ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown() { // delete GLSL::Icons::instance(); // delete object held by singleton return IPlugin::aboutToShutdown(); } static QByteArray glslFile(const QString &fileName) { QFile file(ICore::resourcePath() + QLatin1String("/glsl/") + fileName); if (file.open(QFile::ReadOnly)) return file.readAll(); return QByteArray(); } static void parseGlslFile(const QString &fileName, GLSLEditorPlugin::InitFile *initFile) { // Parse the builtins for any langugage variant so we can use all keywords. const int variant = GLSL::Lexer::Variant_All; const QByteArray code = glslFile(fileName); initFile->engine = new GLSL::Engine(); GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant); initFile->ast = parser.parse(); } static GLSLEditorPlugin::InitFile *getInitFile(const char *fileName, GLSLEditorPlugin::InitFile **initFile) { if (*initFile) return *initFile; *initFile = new GLSLEditorPlugin::InitFile; parseGlslFile(QLatin1String(fileName), *initFile); return *initFile; } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) { if (variant & GLSL::Lexer::Variant_GLSL_120) return getInitFile("glsl_120.frag", &dd->m_glsl_120_frag); else return getInitFile("glsl_es_100.frag", &dd->m_glsl_es_100_frag); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) { if (variant & GLSL::Lexer::Variant_GLSL_120) return getInitFile("glsl_120.vert", &dd->m_glsl_120_vert); else return getInitFile("glsl_es_100.vert", &dd->m_glsl_es_100_vert); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) { if (variant & GLSL::Lexer::Variant_GLSL_120) return getInitFile("glsl_120_common.glsl", &dd->m_glsl_120_common); else return getInitFile("glsl_es_100_common.glsl", &dd->m_glsl_es_100_common); } } // namespace Internal } // namespace GLSLEditor Q_EXPORT_PLUGIN(GLSLEditor::Internal::GLSLEditorPlugin)