/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "qmlprofilerbindingloopsrenderpass_test.h" #include #include #include #include #include namespace QmlProfiler { namespace Internal { class DummyModel : public QmlProfilerRangeModel { public: DummyModel(QmlProfilerModelManager *manager); void loadData(); }; DummyModel::DummyModel(QmlProfilerModelManager *manager) : QmlProfilerRangeModel(manager, Binding) { } void DummyModel::loadData() { QmlEventType type(MaximumMessage, Binding); modelManager()->addEventType(type); for (int i = 0; i < 10; ++i) { QmlEvent event(i, 0, {}); event.setRangeStage(RangeStart); loadEvent(event, type); } for (int i = 10; i < 20; ++i) { QmlEvent event(i, 0, {}); event.setRangeStage(RangeEnd); loadEvent(event, type); } finalize(); } QmlProfilerBindingLoopsRenderPassTest::QmlProfilerBindingLoopsRenderPassTest(QObject *parent) : QObject(parent) { } void QmlProfilerBindingLoopsRenderPassTest::testInstance() { const QmlProfilerBindingLoopsRenderPass *inst = QmlProfilerBindingLoopsRenderPass::instance(); const QmlProfilerBindingLoopsRenderPass *inst2 = QmlProfilerBindingLoopsRenderPass::instance(); QCOMPARE(inst, inst2); QVERIFY(inst != 0); } void QmlProfilerBindingLoopsRenderPassTest::testUpdate() { const QmlProfilerBindingLoopsRenderPass *inst = QmlProfilerBindingLoopsRenderPass::instance(); Timeline::TimelineAbstractRenderer renderer; Timeline::TimelineRenderState parentState(0, 8, 1, 1); Timeline::TimelineRenderPass::State *nullState = 0; QSGNode *nullNode = 0; Timeline::TimelineRenderPass::State *result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1); QCOMPARE(result, nullState); QmlProfilerModelManager manager(nullptr); DummyModel model(&manager); renderer.setModel(&model); result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1); QCOMPARE(result, nullState); model.loadData(); result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1); QCOMPARE(result, nullState); result = inst->update(&renderer, &parentState, 0, 2, 9, true, 1); QVERIFY(result != nullState); QCOMPARE(result->expandedOverlay(), nullNode); QVERIFY(result->collapsedOverlay() != nullNode); QCOMPARE(result->expandedRows().count(), 2); // all the loops are in one row QCOMPARE(result->collapsedRows().count(), 0); // it's an overlay QCOMPARE(result->expandedRows()[1]->childCount(), 1); QSGGeometryNode *node = static_cast(result->expandedRows()[1]->firstChild()); QSGMaterial *material1 = node->material(); QVERIFY(material1 != 0); QCOMPARE(node->geometry()->vertexCount(), 7 * 4); node = static_cast(result->collapsedOverlay()->firstChild()); QSGMaterial *material2 = node->material(); QCOMPARE(node->geometry()->vertexCount(), 7 * 18); QVERIFY(material2 != 0); QCOMPARE(material1->type(), material2->type()); QSGMaterialShader *shader1 = material1->createShader(); QVERIFY(shader1 != 0); QSGMaterialShader *shader2 = material2->createShader(); QVERIFY(shader2 != 0); QCOMPARE(shader1->attributeNames(), shader2->attributeNames()); delete shader1; delete shader2; result = inst->update(&renderer, &parentState, result, 0, 10, true, 1); QVERIFY(result != nullState); QCOMPARE(result->expandedOverlay(), nullNode); QVERIFY(result->collapsedOverlay() != nullNode); QCOMPARE(result->expandedRows().count(), 2); QCOMPARE(result->collapsedRows().count(), 0); QCOMPARE(result->expandedRows()[1]->childCount(), 2); QCOMPARE(result->collapsedOverlay()->childCount(), 2); node = static_cast(result->expandedRows()[1]->childAtIndex(1)); QCOMPARE(node->geometry()->vertexCount(), 4); node = static_cast(result->collapsedOverlay()->childAtIndex(1)); QCOMPARE(node->geometry()->vertexCount(), 18); model.setExpanded(true); result = inst->update(&renderer, &parentState, result, 0, 10, true, 1); QVERIFY(result != nullState); QCOMPARE(result->expandedOverlay(), nullNode); QVERIFY(result->collapsedOverlay() != nullNode); QCOMPARE(result->expandedRows().count(), 2); QCOMPARE(result->collapsedRows().count(), 0); parentState.setPassState(0, result); parentState.assembleNodeTree(&model, 1, 1); Timeline::runSceneGraphTest(parentState.collapsedOverlayRoot()); Timeline::runSceneGraphTest(parentState.expandedRowRoot()); } } // namespace Internal } // namespace QmlProfiler