// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0 #include "edit3dview.h" #include "backgroundcolorselection.h" #include "edit3dactions.h" #include "edit3dcanvas.h" #include "edit3dviewconfig.h" #include "edit3dwidget.h" #include "metainfo.h" #include "nodehints.h" #include "seekerslider.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace QmlDesigner { Edit3DView::Edit3DView(ExternalDependenciesInterface &externalDependencies) : AbstractView{externalDependencies} { m_compressionTimer.setInterval(1000); m_compressionTimer.setSingleShot(true); connect(&m_compressionTimer, &QTimer::timeout, this, &Edit3DView::handleEntriesChanged); } Edit3DView::~Edit3DView() {} void Edit3DView::createEdit3DWidget() { createEdit3DActions(); m_edit3DWidget = new Edit3DWidget(this); auto editor3DContext = new Internal::Editor3DContext(m_edit3DWidget.data()); Core::ICore::addContextObject(editor3DContext); } void Edit3DView::checkImports() { edit3DWidget()->showCanvas(model()->hasImport("QtQuick3D")); } WidgetInfo Edit3DView::widgetInfo() { if (!m_edit3DWidget) createEdit3DWidget(); return createWidgetInfo(m_edit3DWidget.data(), "Editor3D", WidgetInfo::CentralPane, 0, tr("3D"), DesignerWidgetFlags::IgnoreErrors); } Edit3DWidget *Edit3DView::edit3DWidget() const { return m_edit3DWidget.data(); } void Edit3DView::selectedNodesChanged([[maybe_unused]] const QList &selectedNodeList, [[maybe_unused]] const QList &lastSelectedNodeList) { SelectionContext selectionContext(this); selectionContext.setUpdateMode(SelectionContext::UpdateMode::Fast); if (m_alignCamerasAction) m_alignCamerasAction->currentContextChanged(selectionContext); if (m_alignViewAction) m_alignViewAction->currentContextChanged(selectionContext); } void Edit3DView::renderImage3DChanged(const QImage &img) { edit3DWidget()->canvas()->updateRenderImage(img); // Notify puppet to resize if received image wasn't correct size if (img.size() != canvasSize()) edit3DViewResized(canvasSize()); if (edit3DWidget()->canvas()->busyIndicator()->isVisible()) { edit3DWidget()->canvas()->setOpacity(1.0); edit3DWidget()->canvas()->busyIndicator()->hide(); } } void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState) { const QString sceneKey = QStringLiteral("sceneInstanceId"); const QString selectKey = QStringLiteral("selectionMode"); const QString transformKey = QStringLiteral("transformMode"); const QString perspectiveKey = QStringLiteral("usePerspective"); const QString orientationKey = QStringLiteral("globalOrientation"); const QString editLightKey = QStringLiteral("showEditLight"); const QString gridKey = QStringLiteral("showGrid"); const QString selectionBoxKey = QStringLiteral("showSelectionBox"); const QString iconGizmoKey = QStringLiteral("showIconGizmo"); const QString cameraFrustumKey = QStringLiteral("showCameraFrustum"); const QString particleEmitterKey = QStringLiteral("showParticleEmitter"); const QString particlesPlayKey = QStringLiteral("particlePlay"); if (sceneState.contains(sceneKey)) { qint32 newActiveScene = sceneState[sceneKey].value(); edit3DWidget()->canvas()->updateActiveScene(newActiveScene); rootModelNode().setAuxiliaryData(active3dSceneProperty, newActiveScene); } if (sceneState.contains(selectKey)) m_selectionModeAction->action()->setChecked(sceneState[selectKey].toInt() == 1); else m_selectionModeAction->action()->setChecked(false); if (sceneState.contains(transformKey)) { const int tool = sceneState[transformKey].toInt(); if (tool == 0) m_moveToolAction->action()->setChecked(true); else if (tool == 1) m_rotateToolAction->action()->setChecked(true); else m_scaleToolAction->action()->setChecked(true); } else { m_moveToolAction->action()->setChecked(true); } if (sceneState.contains(perspectiveKey)) m_cameraModeAction->action()->setChecked(sceneState[perspectiveKey].toBool()); else m_cameraModeAction->action()->setChecked(false); if (sceneState.contains(orientationKey)) m_orientationModeAction->action()->setChecked(sceneState[orientationKey].toBool()); else m_orientationModeAction->action()->setChecked(false); if (sceneState.contains(editLightKey)) m_editLightAction->action()->setChecked(sceneState[editLightKey].toBool()); else m_editLightAction->action()->setChecked(false); if (sceneState.contains(gridKey)) m_showGridAction->action()->setChecked(sceneState[gridKey].toBool()); else m_showGridAction->action()->setChecked(false); if (sceneState.contains(selectionBoxKey)) m_showSelectionBoxAction->action()->setChecked(sceneState[selectionBoxKey].toBool()); else m_showSelectionBoxAction->action()->setChecked(false); if (sceneState.contains(iconGizmoKey)) m_showIconGizmoAction->action()->setChecked(sceneState[iconGizmoKey].toBool()); else m_showIconGizmoAction->action()->setChecked(false); if (sceneState.contains(cameraFrustumKey)) m_showCameraFrustumAction->action()->setChecked(sceneState[cameraFrustumKey].toBool()); else m_showCameraFrustumAction->action()->setChecked(false); if (sceneState.contains(particleEmitterKey)) m_showParticleEmitterAction->action()->setChecked(sceneState[particleEmitterKey].toBool()); else m_showParticleEmitterAction->action()->setChecked(false); if (sceneState.contains(particlesPlayKey)) m_particlesPlayAction->action()->setChecked(sceneState[particlesPlayKey].toBool()); else m_particlesPlayAction->action()->setChecked(true); } void Edit3DView::modelAttached(Model *model) { AbstractView::modelAttached(model); checkImports(); auto cachedImage = m_canvasCache.take(model); if (cachedImage) { edit3DWidget()->canvas()->updateRenderImage(*cachedImage); edit3DWidget()->canvas()->setOpacity(0.5); } edit3DWidget()->canvas()->busyIndicator()->show(); connect(model->metaInfo().itemLibraryInfo(), &ItemLibraryInfo::entriesChanged, this, &Edit3DView::onEntriesChanged, Qt::UniqueConnection); } void Edit3DView::onEntriesChanged() { m_compressionTimer.start(); } void Edit3DView::handleEntriesChanged() { if (!model()) return; const QString cameras = tr("Cameras"); const QString lights = tr("Lights"); const QString primitives = tr("Primitives"); const QString importedModels = tr("Imported Models"); const QStringList keys {cameras, lights, primitives, importedModels}; // used to maintain order QHash> entriesMap { {cameras, {}}, {lights, {}}, {primitives, {}}, {importedModels, {}} }; const QList itemLibEntries = model()->metaInfo().itemLibraryInfo()->entries(); for (const ItemLibraryEntry &entry : itemLibEntries) { if (entry.typeName() == "QtQuick3D.Model" && entry.name() != "Empty") { entriesMap[primitives].append(entry); } else if (entry.typeName() == "QtQuick3D.DirectionalLight" || entry.typeName() == "QtQuick3D.PointLight" || entry.typeName() == "QtQuick3D.SpotLight") { entriesMap[lights].append(entry); } else if (entry.typeName() == "QtQuick3D.OrthographicCamera" || entry.typeName() == "QtQuick3D.PerspectiveCamera") { entriesMap[cameras].append(entry); } else if (entry.typeName().startsWith("Quick3DAssets.") && NodeHints::fromItemLibraryEntry(entry).canBeDroppedInView3D()) { entriesMap[importedModels].append(entry); } } m_edit3DWidget->updateCreateSubMenu(keys, entriesMap); } void Edit3DView::modelAboutToBeDetached(Model *model) { // Hide the canvas when model is detached (i.e. changing documents) if (edit3DWidget() && edit3DWidget()->canvas()) { m_canvasCache.insert(model, edit3DWidget()->canvas()->renderImage()); edit3DWidget()->showCanvas(false); } AbstractView::modelAboutToBeDetached(model); } void Edit3DView::importsChanged([[maybe_unused]] const QList &addedImports, [[maybe_unused]] const QList &removedImports) { checkImports(); } void Edit3DView::customNotification([[maybe_unused]] const AbstractView *view, const QString &identifier, [[maybe_unused]] const QList &nodeList, [[maybe_unused]] const QList &data) { if (identifier == "asset_import_update") resetPuppet(); } /** * @brief Get node at position from puppet process * * Response from puppet process for the model at requested position * * @param modelNode Node picked at the requested position or invalid node if nothing could be picked * @param pos3d 3D scene position of the requested view position */ void Edit3DView::nodeAtPosReady(const ModelNode &modelNode, const QVector3D &pos3d) { if (m_nodeAtPosReqType == NodeAtPosReqType::ContextMenu) { // Make sure right-clicked item is selected. Due to a bug in puppet side right-clicking an item // while the context-menu is shown doesn't select the item. if (modelNode.isValid() && !modelNode.isSelected()) setSelectedModelNode(modelNode); m_edit3DWidget->showContextMenu(m_contextMenuPos, modelNode, pos3d); } else if (m_nodeAtPosReqType == NodeAtPosReqType::MaterialDrop) { const bool isModel = modelNode.metaInfo().isQtQuick3DModel(); if (m_droppedMaterial.isValid() && modelNode.isValid() && isModel) { executeInTransaction(__FUNCTION__, [&] { assignMaterialTo3dModel(modelNode, m_droppedMaterial); }); } } else if (m_nodeAtPosReqType == NodeAtPosReqType::BundleMaterialDrop) { emitCustomNotification("drop_bundle_material", {modelNode}); // To MaterialBrowserView } m_nodeAtPosReqType = NodeAtPosReqType::None; } void Edit3DView::sendInputEvent(QInputEvent *e) const { if (nodeInstanceView()) nodeInstanceView()->sendInputEvent(e); } void Edit3DView::edit3DViewResized(const QSize &size) const { if (nodeInstanceView()) nodeInstanceView()->edit3DViewResized(size); } QSize Edit3DView::canvasSize() const { if (!m_edit3DWidget.isNull() && m_edit3DWidget->canvas()) return m_edit3DWidget->canvas()->size(); return {}; } void Edit3DView::setSeeker(SeekerSlider *slider) { m_seeker = slider; } Edit3DAction *Edit3DView::createSelectBackgrounColorAction() { QString description = QCoreApplication::translate("SelectBackgroundColorAction", "Select Background Color"); QString tooltip = QCoreApplication::translate("SelectBackgroundColorAction", "Select a color for the background of the 3D view."); auto operation = [this](const SelectionContext &) { BackgroundColorSelection::showBackgroundColorSelectionWidget( edit3DWidget(), DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR, this, View3DActionType::SelectBackgroundColor); }; return new Edit3DAction(Constants::EDIT3D_EDIT_SELECT_BACKGROUND_COLOR, View3DActionType::SelectBackgroundColor, description, {}, false, false, {}, {}, this, operation, tooltip); } Edit3DAction *Edit3DView::createGridColorSelectionAction() { QString description = QCoreApplication::translate("SelectGridColorAction", "Select Grid Color"); QString tooltip = QCoreApplication::translate("SelectGridColorAction", "Select a color for the grid lines of the 3D view."); auto operation = [this](const SelectionContext &) { BackgroundColorSelection::showBackgroundColorSelectionWidget( edit3DWidget(), DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR, this, View3DActionType::SelectGridColor); }; return new Edit3DAction(Constants::EDIT3D_EDIT_SELECT_GRID_COLOR, View3DActionType::SelectGridColor, description, {}, false, false, {}, {}, this, operation, tooltip); } Edit3DAction *Edit3DView::createResetColorAction() { QString description = QCoreApplication::translate("ResetEdit3DColorsAction", "Reset Colors"); QString tooltip = QCoreApplication::translate("ResetEdit3DColorsAction", "Reset the background color and the color of the " "grid lines of the 3D view to the default values."); auto operation = [&](const SelectionContext &) { QList bgColors = {QRgb(0x222222), QRgb(0x999999)}; Edit3DViewConfig::set(this, View3DActionType::SelectBackgroundColor, bgColors); Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR, bgColors); QColor gridColor{0xaaaaaa}; Edit3DViewConfig::set(this, View3DActionType::SelectGridColor, gridColor); Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR, gridColor); }; return new Edit3DAction(QmlDesigner::Constants::EDIT3D_EDIT_RESET_BACKGROUND_COLOR, View3DActionType::ResetBackgroundColor, description, {}, false, false, {}, {}, this, operation, tooltip); } Edit3DAction *Edit3DView::createSyncBackgroundColorAction() { QString description = QCoreApplication::translate("SyncEdit3DColorAction", "Use Scene Environment Color"); QString tooltip = QCoreApplication::translate("SyncEdit3DColorAction", "Sets the 3D view to use the Scene Environment " "color as background color."); return new Edit3DAction(QmlDesigner::Constants::EDIT3D_EDIT_SYNC_BACKGROUND_COLOR, View3DActionType::SyncBackgroundColor, description, {}, true, false, {}, {}, this, {}, tooltip); } void Edit3DView::createEdit3DActions() { m_selectionModeAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_SELECTION_MODE, View3DActionType::SelectionModeToggle, QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group/Single Selection Mode"), QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(), Icons::EDIT3D_SELECTION_MODE_ON.icon(), this); m_moveToolAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_MOVE_TOOL, View3DActionType::MoveTool, QCoreApplication::translate("MoveToolAction", "Activate Move Tool"), QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(), Icons::EDIT3D_MOVE_TOOL_ON.icon(), this); m_rotateToolAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_ROTATE_TOOL, View3DActionType::RotateTool, QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"), QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(), Icons::EDIT3D_ROTATE_TOOL_ON.icon(), this); m_scaleToolAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_SCALE_TOOL, View3DActionType::ScaleTool, QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"), QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(), Icons::EDIT3D_SCALE_TOOL_ON.icon(), this); m_fitAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_FIT_SELECTED, View3DActionType::FitToView, QCoreApplication::translate("FitToViewAction", "Fit Selected Object to View"), QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {}, this); m_alignCamerasAction = new Edit3DCameraAction( QmlDesigner::Constants::EDIT3D_ALIGN_CAMERAS, View3DActionType::AlignCamerasToView, QCoreApplication::translate("AlignCamerasToViewAction", "Align Selected Cameras to View"), QKeySequence(), false, false, Icons::EDIT3D_ALIGN_CAMERA_ON.icon(), {}, this); m_alignViewAction = new Edit3DCameraAction( QmlDesigner::Constants::EDIT3D_ALIGN_VIEW, View3DActionType::AlignViewToCamera, QCoreApplication::translate("AlignCamerasToViewAction", "Align View to Selected Camera"), QKeySequence(), false, false, Icons::EDIT3D_ALIGN_VIEW_ON.icon(), {}, this); m_cameraModeAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_EDIT_CAMERA, View3DActionType::CameraToggle, QCoreApplication::translate("CameraToggleAction", "Toggle Perspective/Orthographic Edit Camera"), QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(), Icons::EDIT3D_EDIT_CAMERA_ON.icon(), this); m_orientationModeAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_ORIENTATION, View3DActionType::OrientationToggle, QCoreApplication::translate("OrientationToggleAction", "Toggle Global/Local Orientation"), QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(), Icons::EDIT3D_ORIENTATION_ON.icon(), this); m_editLightAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_EDIT_LIGHT, View3DActionType::EditLightToggle, QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On/Off"), QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(), Icons::EDIT3D_LIGHT_ON.icon(), this); m_showGridAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_EDIT_SHOW_GRID, View3DActionType::ShowGrid, QCoreApplication::translate("ShowGridAction", "Show Grid"), QKeySequence(Qt::Key_G), true, true, {}, {}, this, nullptr, QCoreApplication::translate("ShowGridAction", "Toggle the visibility of the helper grid.")); m_showSelectionBoxAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_EDIT_SHOW_SELECTION_BOX, View3DActionType::ShowSelectionBox, QCoreApplication::translate("ShowSelectionBoxAction", "Show Selection Boxes"), QKeySequence(Qt::Key_S), true, true, {}, {}, this, nullptr, QCoreApplication::translate("ShowSelectionBoxAction", "Toggle the visibility of selection boxes.")); m_showIconGizmoAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_EDIT_SHOW_ICON_GIZMO, View3DActionType::ShowIconGizmo, QCoreApplication::translate("ShowIconGizmoAction", "Show Icon Gizmos"), QKeySequence(Qt::Key_I), true, true, {}, {}, this, nullptr, QCoreApplication::translate( "ShowIconGizmoAction", "Toggle the visibility of icon gizmos, such as light and camera icons.")); m_showCameraFrustumAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_EDIT_SHOW_CAMERA_FRUSTUM, View3DActionType::ShowCameraFrustum, QCoreApplication::translate("ShowCameraFrustumAction", "Always Show Camera Frustums"), QKeySequence(Qt::Key_C), true, false, {}, {}, this, nullptr, QCoreApplication::translate( "ShowCameraFrustumAction", "Toggle between always showing the camera frustum visualization and only showing it " "when the camera is selected.")); m_showParticleEmitterAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_EDIT_SHOW_PARTICLE_EMITTER, View3DActionType::ShowParticleEmitter, QCoreApplication::translate("ShowParticleEmitterAction", "Always Show Particle Emitters And Attractors"), QKeySequence(Qt::Key_M), true, false, {}, {}, this, nullptr, QCoreApplication::translate( "ShowParticleEmitterAction", "Toggle between always showing the particle emitter and attractor visualizations and " "only showing them when the emitter or attractor is selected.")); SelectionContextOperation resetTrigger = [this](const SelectionContext &) { m_particlesPlayAction->action()->setEnabled(particlemode); m_particlesRestartAction->action()->setEnabled(particlemode); if (particlemode) m_particlesPlayAction->action()->setChecked(true); if (m_seeker) m_seeker->setEnabled(false); setCurrentStateNode(rootModelNode()); resetPuppet(); }; SelectionContextOperation particlesTrigger = [this](const SelectionContext &) { particlemode = !particlemode; m_particlesPlayAction->action()->setEnabled(particlemode); m_particlesRestartAction->action()->setEnabled(particlemode); if (m_seeker) m_seeker->setEnabled(false); QmlDesignerPlugin::settings().insert("particleMode", particlemode); setCurrentStateNode(rootModelNode()); resetPuppet(); }; SelectionContextOperation particlesPlayTrigger = [this](const SelectionContext &) { if (m_seeker) m_seeker->setEnabled(!m_particlesPlayAction->action()->isChecked()); }; m_particleViewModeAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_PARTICLE_MODE, View3DActionType::Edit3DParticleModeToggle, QCoreApplication::translate("ParticleViewModeAction", "Toggle particle animation On/Off"), QKeySequence(Qt::Key_V), true, false, Icons::EDIT3D_PARTICLE_OFF.icon(), Icons::EDIT3D_PARTICLE_ON.icon(), this, particlesTrigger); particlemode = false; m_particlesPlayAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_PARTICLES_PLAY, View3DActionType::ParticlesPlay, QCoreApplication::translate("ParticlesPlayAction", "Play Particles"), QKeySequence(Qt::Key_Comma), true, true, Icons::EDIT3D_PARTICLE_PLAY.icon(), Icons::EDIT3D_PARTICLE_PAUSE.icon(), this, particlesPlayTrigger); m_particlesRestartAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_PARTICLES_RESTART, View3DActionType::ParticlesRestart, QCoreApplication::translate("ParticlesRestartAction", "Restart Particles"), QKeySequence(Qt::Key_Slash), false, false, Icons::EDIT3D_PARTICLE_RESTART.icon(), Icons::EDIT3D_PARTICLE_RESTART.icon(), this); m_particlesPlayAction->action()->setEnabled(particlemode); m_particlesRestartAction->action()->setEnabled(particlemode); m_resetAction = new Edit3DAction(QmlDesigner::Constants::EDIT3D_RESET_VIEW, View3DActionType::Empty, QCoreApplication::translate("ResetView", "Reset View"), QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {}, this, resetTrigger); SelectionContextOperation visibilityTogglesTrigger = [this](const SelectionContext &) { if (!edit3DWidget()->visibilityTogglesMenu()) return; QPoint pos; const auto &actionWidgets = m_visibilityTogglesAction->action()->associatedWidgets(); for (auto actionWidget : actionWidgets) { if (auto button = qobject_cast(actionWidget)) { pos = button->mapToGlobal(QPoint(0, 0)); break; } } edit3DWidget()->showVisibilityTogglesMenu(!edit3DWidget()->visibilityTogglesMenu()->isVisible(), pos); }; m_visibilityTogglesAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_VISIBILITY_TOGGLES, View3DActionType::Empty, QCoreApplication::translate("VisibilityTogglesAction", "Visibility Toggles"), QKeySequence(), false, false, Utils::Icons::EYE_OPEN_TOOLBAR.icon(), {}, this, visibilityTogglesTrigger); SelectionContextOperation backgroundColorActionsTrigger = [this](const SelectionContext &) { if (!edit3DWidget()->backgroundColorMenu()) return; QPoint pos; const auto &actionWidgets = m_backgrondColorMenuAction->action()->associatedWidgets(); for (auto actionWidget : actionWidgets) { if (auto button = qobject_cast(actionWidget)) { pos = button->mapToGlobal(QPoint(0, 0)); break; } } edit3DWidget()->showBackgroundColorMenu(!edit3DWidget()->backgroundColorMenu()->isVisible(), pos); }; m_backgrondColorMenuAction = new Edit3DAction( QmlDesigner::Constants::EDIT3D_BACKGROUND_COLOR_ACTIONS, View3DActionType::Empty, QCoreApplication::translate("BackgroundColorMenuActions", "Background Color Actions"), QKeySequence(), false, false, Icons::COLOR_PALETTE.icon(), {}, this, backgroundColorActionsTrigger); m_leftActions << m_selectionModeAction; m_leftActions << nullptr; // Null indicates separator m_leftActions << nullptr; // Second null after separator indicates an exclusive group m_leftActions << m_moveToolAction; m_leftActions << m_rotateToolAction; m_leftActions << m_scaleToolAction; m_leftActions << nullptr; m_leftActions << m_fitAction; m_leftActions << nullptr; m_leftActions << m_cameraModeAction; m_leftActions << m_orientationModeAction; m_leftActions << m_editLightAction; m_leftActions << nullptr; m_leftActions << m_alignCamerasAction; m_leftActions << m_alignViewAction; m_leftActions << nullptr; m_leftActions << m_visibilityTogglesAction; m_leftActions << nullptr; m_leftActions << m_backgrondColorMenuAction; m_rightActions << m_particleViewModeAction; m_rightActions << m_particlesPlayAction; m_rightActions << m_particlesRestartAction; m_rightActions << nullptr; m_rightActions << m_resetAction; m_visibilityToggleActions << m_showGridAction; m_visibilityToggleActions << m_showSelectionBoxAction; m_visibilityToggleActions << m_showIconGizmoAction; m_visibilityToggleActions << m_showCameraFrustumAction; m_visibilityToggleActions << m_showParticleEmitterAction; m_backgroundColorActions << createSelectBackgrounColorAction(); m_backgroundColorActions << createGridColorSelectionAction(); m_backgroundColorActions << createSyncBackgroundColorAction(); m_backgroundColorActions << createResetColorAction(); } QVector Edit3DView::leftActions() const { return m_leftActions; } QVector Edit3DView::rightActions() const { return m_rightActions; } QVector Edit3DView::visibilityToggleActions() const { return m_visibilityToggleActions; } QVector Edit3DView::backgroundColorActions() const { return m_backgroundColorActions; } void Edit3DView::addQuick3DImport() { DesignDocument *document = QmlDesignerPlugin::instance()->currentDesignDocument(); if (document && !document->inFileComponentModelActive() && model()) { const QList imports = model()->possibleImports(); for (const auto &import : imports) { if (import.url() == "QtQuick3D") { if (!import.version().isEmpty() && import.majorVersion() >= 6) { // Prefer empty version number in Qt6 and beyond model()->changeImports({Import::createLibraryImport( import.url(), {}, import.alias(), import.importPaths())}, {}); } else { model()->changeImports({import}, {}); } return; } } } Core::AsynchronousMessageBox::warning(tr("Failed to Add Import"), tr("Could not add QtQuick3D import to project.")); } // This method is called upon right-clicking the view to prepare for context-menu creation. The actual // context menu is created when nodeAtPosReady() is received from puppet void Edit3DView::startContextMenu(const QPoint &pos) { m_contextMenuPos = pos; m_nodeAtPosReqType = NodeAtPosReqType::ContextMenu; } void Edit3DView::dropMaterial(const ModelNode &matNode, const QPointF &pos) { m_nodeAtPosReqType = NodeAtPosReqType::MaterialDrop; m_droppedMaterial = matNode; emitView3DAction(View3DActionType::GetNodeAtPos, pos); } void Edit3DView::dropBundleMaterial(const QPointF &pos) { m_nodeAtPosReqType = NodeAtPosReqType::BundleMaterialDrop; emitView3DAction(View3DActionType::GetNodeAtPos, pos); } } // namespace QmlDesigner