/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** **************************************************************************/ #ifndef DEBUGGER_AGENTS_H #define DEBUGGER_AGENTS_H #include "debuggermanager.h" #include "stackframe.h" #include #include #include #include #include namespace Debugger { namespace Internal { class DebuggerManager; struct DisassemblerViewAgentPrivate; class MemoryViewAgent : public QObject { Q_OBJECT public: // Called from Gui MemoryViewAgent(DebuggerManager *manager, quint64 startaddr); MemoryViewAgent(DebuggerManager *manager, const QString &startaddr); ~MemoryViewAgent(); enum { BinBlockSize = 1024 }; public slots: // Called from Engine void addLazyData(quint64 addr, const QByteArray &data); // Called from Editor void fetchLazyData(int block, bool sync); private: void init(quint64 startaddr); QPointer m_engine; QPointer m_editor; }; class DisassemblerViewAgent : public QObject { Q_OBJECT public: // Called from Gui DisassemblerViewAgent(DebuggerManager *manager); ~DisassemblerViewAgent(); void setFrame(const StackFrame &frame); Q_SLOT void setContents(const QString &contents); QString address() const; private: DisassemblerViewAgentPrivate *d; }; } // namespace Internal } // namespace Debugger #endif // DEBUGGER_WATCHWINDOW_H