/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "clangsupportivetranslationunitinitializer.h" #include "clangjobs.h" #include "clangtranslationunits.h" #include "projectpart.h" #include namespace ClangBackEnd { // TODO: Check translation unit id? SupportiveTranslationUnitInitializer::SupportiveTranslationUnitInitializer( const Document &document, Jobs &jobs) : m_document(document) , m_jobs(jobs) { } void SupportiveTranslationUnitInitializer::setIsDocumentClosedChecker( const IsDocumentClosedChecker &isDocumentClosedChecker) { m_isDocumentClosedChecker = isDocumentClosedChecker; } SupportiveTranslationUnitInitializer::State SupportiveTranslationUnitInitializer::state() const { return m_state; } void SupportiveTranslationUnitInitializer::startInitializing() { if (!checkStateAndDocument(State::NotInitialized)) return; m_document.translationUnits().createAndAppend(); m_jobs.setJobFinishedCallback([this](const Jobs::RunningJob &runningJob) { checkIfParseJobFinished(runningJob); }); addJob(JobRequest::Type::ParseSupportiveTranslationUnit); m_jobs.process(); m_state = State::WaitingForParseJob; } void SupportiveTranslationUnitInitializer::abort() { m_jobs.setJobFinishedCallback(Jobs::JobFinishedCallback()); m_state = State::Aborted; } void SupportiveTranslationUnitInitializer::checkIfParseJobFinished(const Jobs::RunningJob &job) { if (!checkStateAndDocument(State::WaitingForParseJob)) return; if (job.jobRequest.type == JobRequest::Type::ParseSupportiveTranslationUnit) { m_jobs.setJobFinishedCallback([this](const Jobs::RunningJob &runningJob) { checkIfReparseJobFinished(runningJob); }); addJob(JobRequest::Type::ReparseSupportiveTranslationUnit); m_state = State::WaitingForReparseJob; } } void SupportiveTranslationUnitInitializer::checkIfReparseJobFinished(const Jobs::RunningJob &job) { if (!checkStateAndDocument(State::WaitingForReparseJob)) return; if (job.jobRequest.type == JobRequest::Type::ReparseSupportiveTranslationUnit) { if (m_document.translationUnits().areAllTranslationUnitsParsed()) { m_jobs.setJobFinishedCallback(nullptr); m_state = State::Initialized; } else { // The supportive translation unit was reparsed, but the document // revision changed in the meanwhile, so try again. addJob(JobRequest::Type::ReparseSupportiveTranslationUnit); } } } bool SupportiveTranslationUnitInitializer::checkStateAndDocument(State currentExpectedState) { if (m_state != currentExpectedState) { m_state = State::Aborted; return false; } QTC_CHECK(m_isDocumentClosedChecker); if (m_isDocumentClosedChecker(m_document.filePath(), m_document.projectPart().id())) { m_state = State::Aborted; return false; } return true; } void SupportiveTranslationUnitInitializer::addJob(JobRequest::Type jobRequestType) { const JobRequest jobRequest = m_jobs.createJobRequest( m_document, jobRequestType, PreferredTranslationUnit::LastUninitialized); m_jobs.add(jobRequest); } void SupportiveTranslationUnitInitializer::setState(const State &state) { m_state = state; } } // namespace ClangBackEnd