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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** ****************************************************************************/ /*! \previouspage qmldesigner-connections.html \page quick-signals.html \nextpage quick-property-bindings.html \title Connecting Components to Signals A signal and handler mechanism enables components to respond to application events, which are represented by \e signals. When a signal is emitted, the corresponding \e {signal handler} is invoked to respond to the event by using scripts or other operations placed in the handler. To receive a notification when a particular signal is emitted for a particular component, the component definition should declare a signal handler named \e {on} where \e {} is the name of the signal, with the first letter capitalized. The signal handler should contain the JavaScript code to be executed when the signal handler is invoked. Components have predefined signals that are emitted when users interact with the application. For example, the \l {Mouse Area} component has a \c clicked signal that is emitted whenever the mouse is clicked within the area. Since the signal name is \c clicked, the signal handler for receiving this signal is named \c onClicked. A signal is automatically emitted when the value of a property changes. This type of signal is a \e{property change signal} and signal handlers for these signals are written in the form \c onChanged, where \e is the name of the property, with the first letter capitalized. For example, the Mouse Area component has a \c pressed property. To receive a notification whenever this property changes, you would use a signal handler called \c onPressedChanged. For more information about signals and signal handlers, see \l{Signal and Handler Event System}. You can connect components to signals that are available to them in \uicontrol Connections. \image qmldesigner-connections.png To connect components to signals: \list 1 \li Select \uicontrol View > \uicontrol Views > \l {Connection View} > \uicontrol {Connections}. \li Select the \inlineimage plus.png (\uicontrol Add) button to add a connection. \li Double-click the value in the \uicontrol Target column to add the component to connect to a signal. \li Double-click the value in the \uicontrol {Signal Handler} column to select the signal that the connection will listen to from a list of all signals available for the component. \li Double-click the value in the \uicontrol Actions column to specify the action to perform when the signal is emitted. You use JavaScript to specify the actions. \endlist Right-click a connection and select \uicontrol {Open Connection Editor} in the context menu to specify the connection in \uicontrol {Connection Editor}. \if defined(qtcreator) For an example of using the \uicontrol {Connections} view, see \l{Connecting Mouse Clicks to State Changes}. \else For examples of using the \uicontrol {Connections} view, see: \list \li \l{Connecting Buttons to States} in \l{Log In UI - Part 3} \li \l{Connecting Buttons to State Changes} in \l{Washing Machine UI} \endlist \endif \section1 Adding Signal Handlers If a signal handler that you need is not listed in the \uicontrol {Signal Handler} column, you can add it: \list 1 \li Right-click a component in the \l Navigator or \l {Form Editor} view and select \uicontrol {Add New Signal Handler} in the context menu. \li In the \uicontrol Signal field, select the signal to handle. \image qmldesigner-implement-signal-handler.png "Implement Signal Handler dialog" \li Select the radio buttons to filter the list to only display frequently used signals or property changes. \li Select \uicontrol OK. \endlist The added signal handler is automatically \l{Adding Property Aliases} {exported as a property}. \section1 Adding Actions and Assignments You use the \uicontrol {Connection Editor} to create the JavaScript expressions for \e actions and \e assignments. An \e action connects an component to a signal, whereas an \e assignment fetches property values from another component. For more information about the logical operators that you can use to construct conditional expressions, see \l {Summary of Logical Operators}. To create JavaScript expressions for actions: \list 1 \li Select \uicontrol {Open Connection Editor} in the context menu in \uicontrol {Connections}. \image qtquick-connection-editor-action.png \li Select \uicontrol Action as the type of the connections component. \li Select the component to connect to a signal. \li Select the action to perform when the signal is emitted. \endlist To create JavaScript expressions for assignments: \list 1 \li Select \uicontrol {Open Connection Editor} in the context menu in \uicontrol {Connections}. \image qtquick-connection-editor-assignment.png \li Select \uicontrol Assignment as the type of the connections component. \li Select the target component for the property assignment. \li Select the property of the target component to assign a value to. \li Select the source component for the property assignment. \li Select the property of the source component to fetch the value from. \endlist */