/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.15 IconGizmo { id: cameraGizmo property Model frustumModel: null iconSource: "qrc:///qtquickplugin/mockfiles/images/editor_camera.png" function connectFrustum(frustum) { frustumModel = frustum; frustum.selected = selected; frustum.selected = Qt.binding(function() {return selected;}); frustum.scene = scene; frustum.scene = Qt.binding(function() {return scene;}); frustum.targetNode = targetNode; frustum.targetNode = Qt.binding(function() {return targetNode;}); frustum.visible = visible; frustum.visible = Qt.binding(function() {return visible;}); } onActiveSceneChanged: { if (frustumModel && activeScene == scene) frustumModel.updateGeometry(); } }