/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include #include #include "nodeinstanceserver.h" #include QT_BEGIN_NAMESPACE class QQuickItem; class QQmlEngine; #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) class QQuickRenderControl; class QRhi; class QRhiTexture; class QRhiRenderBuffer; class QRhiTextureRenderTarget; class QRhiRenderPassDescriptor; #endif QT_END_NAMESPACE namespace QmlDesigner { class Qt5NodeInstanceServer : public NodeInstanceServer { Q_OBJECT public: Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient); ~Qt5NodeInstanceServer() override; QQuickView *quickView() const override; QQuickWindow *quickWindow() const override; QQmlView *declarativeView() const override; QQuickItem *rootItem() const override; void setRootItem(QQuickItem *item) override; QQmlEngine *engine() const override; void refreshBindings() override; DesignerSupport *designerSupport(); void createScene(const CreateSceneCommand &command) override; void clearScene(const ClearSceneCommand &command) override; void reparentInstances(const ReparentInstancesCommand &command) override; QImage grabWindow() override; QImage grabItem(QQuickItem *item) override; bool renderWindow() override; static QQuickItem *parentEffectItem(QQuickItem *item); protected: void initializeView() override; void resizeCanvasToRootItem() override; void resetAllItems(); void setupScene(const CreateSceneCommand &command) override; QList allItems() const; bool rootIsRenderable3DObject() const; struct RenderViewData { QPointer window = nullptr; QQuickItem *rootItem = nullptr; QQuickItem *contentItem = nullptr; #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) bool bufferDirty = true; QQuickRenderControl *renderControl = nullptr; QRhi *rhi = nullptr; QRhiTexture *texture = nullptr; QRhiRenderBuffer *buffer = nullptr; QRhiTextureRenderTarget *texTarget = nullptr; QRhiRenderPassDescriptor *rpDesc = nullptr; #endif }; virtual bool initRhi(RenderViewData &viewData); virtual QImage grabRenderControl(RenderViewData &viewData); private: RenderViewData m_viewData; DesignerSupport m_designerSupport; QQmlEngine *m_qmlEngine = nullptr; }; } // QmlDesigner