/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://www.qt.io/licensing. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "timelinerenderstate_p.h" namespace Timeline { TimelineRenderState::TimelineRenderState(qint64 start, qint64 end, qreal scale, int numPasses) : d_ptr(new TimelineRenderStatePrivate) { Q_D(TimelineRenderState); d->expandedRowRoot = new QSGNode; d->collapsedRowRoot = new QSGNode; d->expandedOverlayRoot = new QSGNode; d->collapsedOverlayRoot = new QSGNode; d->start = start; d->end = end; d->scale = scale; d->passes.resize(numPasses); d->expandedRowRoot->setFlag(QSGNode::OwnedByParent, false); d->collapsedRowRoot->setFlag(QSGNode::OwnedByParent, false); d->expandedOverlayRoot->setFlag(QSGNode::OwnedByParent, false); d->collapsedOverlayRoot->setFlag(QSGNode::OwnedByParent, false); } TimelineRenderState::~TimelineRenderState() { Q_D(TimelineRenderState); delete d->expandedRowRoot; delete d->collapsedRowRoot; delete d->expandedOverlayRoot; delete d->collapsedOverlayRoot; delete d; } qint64 TimelineRenderState::start() const { Q_D(const TimelineRenderState); return d->start; } qint64 TimelineRenderState::end() const { Q_D(const TimelineRenderState); return d->end; } qreal TimelineRenderState::scale() const { Q_D(const TimelineRenderState); return d->scale; } const QSGNode *TimelineRenderState::expandedRowRoot() const { Q_D(const TimelineRenderState); return d->expandedRowRoot; } const QSGNode *TimelineRenderState::collapsedRowRoot() const { Q_D(const TimelineRenderState); return d->collapsedRowRoot; } const QSGNode *TimelineRenderState::expandedOverlayRoot() const { Q_D(const TimelineRenderState); return d->expandedOverlayRoot; } const QSGNode *TimelineRenderState::collapsedOverlayRoot() const { Q_D(const TimelineRenderState); return d->collapsedOverlayRoot; } QSGNode *TimelineRenderState::expandedRowRoot() { Q_D(TimelineRenderState); return d->expandedRowRoot; } QSGNode *TimelineRenderState::collapsedRowRoot() { Q_D(TimelineRenderState); return d->collapsedRowRoot; } QSGNode *TimelineRenderState::expandedOverlayRoot() { Q_D(TimelineRenderState); return d->expandedOverlayRoot; } QSGNode *TimelineRenderState::collapsedOverlayRoot() { Q_D(TimelineRenderState); return d->collapsedOverlayRoot; } bool TimelineRenderState::isEmpty() const { Q_D(const TimelineRenderState); return d->collapsedRowRoot->childCount() == 0 && d->expandedRowRoot->childCount() == 0 && d->collapsedOverlayRoot->childCount() == 0 && d->expandedOverlayRoot->childCount() == 0; } TimelineRenderPass::State *TimelineRenderState::passState(int i) { Q_D(TimelineRenderState); return d->passes[i]; } const TimelineRenderPass::State *TimelineRenderState::passState(int i) const { Q_D(const TimelineRenderState); return d->passes[i]; } void TimelineRenderState::setPassState(int i, TimelineRenderPass::State *state) { Q_D(TimelineRenderState); d->passes[i] = state; } } // namespace Timeline