/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://www.qt.io/licensing. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "timelineselectionrenderpass.h" #include #include namespace Timeline { QSGSimpleRectNode *createSelectionNode() { QSGSimpleRectNode *selectionNode = new QSGSimpleRectNode; selectionNode->material()->setFlag(QSGMaterial::Blending, false); selectionNode->setRect(0, 0, 0, 0); QSGSimpleRectNode *selectionChild = new QSGSimpleRectNode; selectionChild->material()->setFlag(QSGMaterial::Blending, false); selectionChild->setRect(0, 0, 0, 0); selectionNode->appendChildNode(selectionChild); return selectionNode; } TimelineRenderPass::State *TimelineSelectionRenderPass::update(const TimelineRenderer *renderer, const TimelineRenderState *parentState, State *state, int firstIndex, int lastIndex, bool stateChanged, qreal spacing) const { Q_UNUSED(stateChanged); if (state == 0) state = new TimelineRenderPass::State; if (state->expandedOverlay == 0) { state->expandedOverlay = createSelectionNode(); state->collapsedOverlay = createSelectionNode(); } const TimelineModel *model = renderer->model(); QSGSimpleRectNode *selectionNode = static_cast(model->expanded() ? state->expandedOverlay : state->collapsedOverlay); QSGSimpleRectNode *child = static_cast(selectionNode->firstChild()); int selectedItem = renderer->selectedItem(); if (selectedItem != -1 && selectedItem >= firstIndex && selectedItem < lastIndex) { qreal top = 0; qreal height = 0; if (model->expanded()) { int row = model->expandedRow(selectedItem); int rowHeight = model->expandedRowHeight(row); height = rowHeight * model->relativeHeight(selectedItem); top = model->expandedRowOffset(row) - height + rowHeight; } else { int row = model->collapsedRow(selectedItem); height = TimelineModel::defaultRowHeight() * model->relativeHeight(selectedItem); top = TimelineModel::defaultRowHeight() * (row + 1) - height; } qreal left = qMax(model->startTime(selectedItem) - parentState->start(), (qint64)0); qreal right = qMin(parentState->end() - parentState->start(), model->endTime(selectedItem) - parentState->start()); // Construct from upper left and lower right for better precision. When constructing from // left and width the error on the left border is inherited by the right border. Like this // they're independent. QRectF outer(QPointF(qFloor(left * parentState->scale()), top), QPointF(qCeil(right * parentState->scale()), top + height)); float scaleConversion = parentState->scale() / spacing; float missing = 3.0 - outer.width() / scaleConversion; if (missing > 0.0) { outer.setLeft(outer.left() - missing * scaleConversion / 2.0); outer.setRight(outer.right() + missing * scaleConversion / 2.0); } missing = 3.0 - outer.height(); if (missing > 0.0) outer.setTop(outer.top() - missing); selectionNode->setRect(outer); selectionNode->setColor(renderer->selectionLocked() ? QColor(96,0,255) : Qt::blue); float childWidthThreshold = 6.0 * scaleConversion; if (outer.width() > childWidthThreshold && outer.height() > 6.0) { // Construct from upper left and lower right for better precision child->setRect(QRectF(QPointF(outer.left() + childWidthThreshold / 2.0, outer.top() + 3.0), QPointF(outer.right() - childWidthThreshold / 2.0, outer.bottom() - 3.0))); child->setColor(model->color(selectedItem)); } else { child->setRect(0, 0, 0, 0); } } else { selectionNode->setRect(0, 0, 0, 0); child->setRect(0, 0, 0, 0); } return state; } const TimelineSelectionRenderPass *TimelineSelectionRenderPass::instance() { static const TimelineSelectionRenderPass pass; return &pass; } TimelineSelectionRenderPass::TimelineSelectionRenderPass() { } } // namespace Timeline