/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "cmake_global.h" #include #include #include #include QT_BEGIN_NAMESPACE class QFileSystemWatcher; QT_END_NAMESPACE namespace CMakeProjectManager { namespace Internal { class CMakeBuildConfiguration; class CMakeBuildSettingsWidget; class CMakeManager; } // namespace Internal enum TargetType { ExecutableType = 0, StaticLibraryType = 2, DynamicLibraryType = 3, UtilityType = 64 }; class CMAKE_EXPORT CMakeBuildTarget { public: QString title; Utils::FileName executable; // TODO: rename to output? TargetType targetType = UtilityType; Utils::FileName workingDirectory; Utils::FileName sourceDirectory; Utils::FileName makeCommand; // code model QList includeFiles; QStringList compilerOptions; QByteArray defines; QList files; void clear(); }; class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project { Q_OBJECT public: CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename); ~CMakeProject() final; QString displayName() const final; QStringList files(FilesMode fileMode) const final; QStringList buildTargetTitles(bool runnable = false) const; bool hasBuildTarget(const QString &title) const; CMakeBuildTarget buildTargetForTitle(const QString &title); bool needsConfiguration() const final; bool requiresTargetPanel() const final; bool knowsAllBuildExecutables() const final; bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const final; void runCMake(); // Context menu actions: void buildCMakeTarget(const QString &buildTarget); signals: /// emitted when cmake is running: void parsingStarted(); protected: RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) final; bool setupTarget(ProjectExplorer::Target *t) final; private: QList buildTargets() const; void handleActiveTargetChanged(); void handleActiveBuildConfigurationChanged(); void handleParsingStarted(); void updateProjectData(Internal::CMakeBuildConfiguration *cmakeBc); void updateQmlJSCodeModel(); void createGeneratedCodeModelSupport(); QStringList filesGeneratedFrom(const QString &sourceFile) const final; void updateTargetRunConfigurations(ProjectExplorer::Target *t); void updateApplicationAndDeploymentTargets(); ProjectExplorer::Target *m_connectedTarget = nullptr; // TODO probably need a CMake specific node structure QList m_buildTargets; QFuture m_codeModelFuture; QList m_extraCompilers; friend class Internal::CMakeBuildConfiguration; friend class Internal::CMakeBuildSettingsWidget; }; } // namespace CMakeProjectManager