/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "cmake_global.h" #include "cmakeprojectimporter.h" #include "treescanner.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFileSystemWatcher; QT_END_NAMESPACE namespace CppTools { class CppProjectUpdater; } namespace CMakeProjectManager { namespace Internal { class CMakeBuildConfiguration; class CMakeBuildSettingsWidget; } // namespace Internal enum TargetType { ExecutableType = 0, StaticLibraryType = 2, DynamicLibraryType = 3, UtilityType = 64 }; class CMAKE_EXPORT CMakeBuildTarget { public: QString title; Utils::FileName executable; // TODO: rename to output? TargetType targetType = UtilityType; Utils::FileName workingDirectory; Utils::FileName sourceDirectory; Utils::FileName makeCommand; // code model QList includeFiles; QStringList compilerOptions; QByteArray defines; QList files; void clear(); }; class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project { Q_OBJECT public: explicit CMakeProject(const Utils::FileName &filename); ~CMakeProject() final; QStringList buildTargetTitles(bool runnable = false) const; bool hasBuildTarget(const QString &title) const; CMakeBuildTarget buildTargetForTitle(const QString &title); bool needsConfiguration() const final; bool requiresTargetPanel() const final; bool knowsAllBuildExecutables() const final; bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const final; void runCMake(); void scanProjectTree(); // Context menu actions: void buildCMakeTarget(const QString &buildTarget); ProjectExplorer::ProjectImporter *projectImporter() const final; protected: RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) final; bool setupTarget(ProjectExplorer::Target *t) final; private: QList buildTargets() const; void handleActiveTargetChanged(); void handleActiveBuildConfigurationChanged(); void handleParsingStarted(const Internal::CMakeBuildConfiguration *bc); void handleTreeScanningFinished(); void updateProjectData(Internal::CMakeBuildConfiguration *bc); void handleParsingError(Internal::CMakeBuildConfiguration *bc); void updateQmlJSCodeModel(); void createGeneratedCodeModelSupport(); QStringList filesGeneratedFrom(const QString &sourceFile) const final; void updateApplicationAndDeploymentTargets(); ProjectExplorer::Target *m_connectedTarget = nullptr; // TODO probably need a CMake specific node structure QList m_buildTargets; CppTools::CppProjectUpdater *m_cppCodeModelUpdater = nullptr; QList m_extraCompilers; Internal::TreeScanner m_treeScanner; QHash m_mimeBinaryCache; QList m_allFiles; mutable std::unique_ptr m_projectImporter; friend class Internal::CMakeBuildConfiguration; friend class Internal::CMakeBuildSettingsWidget; }; } // namespace CMakeProjectManager