/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "positionernodeinstance.h" #include namespace QmlDesigner { namespace Internal { PositionerNodeInstance::PositionerNodeInstance(QQuickBasePositioner *item) : QuickItemNodeInstance(item) { } bool PositionerNodeInstance::isPositioner() const { return true; } bool PositionerNodeInstance::isLayoutable() const { return true; } bool PositionerNodeInstance::isResizable() const { return true; } PositionerNodeInstance::Pointer PositionerNodeInstance::create(QObject *object) { QQuickBasePositioner *positioner = qobject_cast(object); Q_ASSERT(positioner); Pointer instance(new PositionerNodeInstance(positioner)); instance->setHasContent(anyItemHasContent(positioner)); positioner->setFlag(QQuickItem::ItemHasContents, true); static_cast(positioner)->classBegin(); instance->populateResetHashes(); return instance; } QQuickBasePositioner *PositionerNodeInstance::positioner() const { Q_ASSERT(qobject_cast(object())); return static_cast(object()); } void PositionerNodeInstance::refreshLayoutable() { bool success = QMetaObject::invokeMethod(positioner(), "prePositioning"); Q_ASSERT(success); Q_UNUSED(success) } PropertyNameList PositionerNodeInstance::ignoredProperties() const { return PropertyNameList() << "move" << "add" << "populate"; } } } // namespace QmlDesigner