/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.0 import MouseArea3D 1.0 Model { id: rootModel property View3D view3D property alias color: gizmoMaterial.emissiveColor property alias priority: mouseArea.priority property Node targetNode: null property bool dragging: false property bool active: false readonly property bool hovering: mouseArea.hovering property var _pointerPosPressed property var _targetStartPos signal pressed(var mouseArea) signal dragged(var mouseArea, vector3d sceneRelativeDistance) signal released(var mouseArea, vector3d sceneRelativeDistance) rotationOrder: Node.XYZr source: "#Rectangle" DefaultMaterial { id: gizmoMaterial emissiveColor: "white" lighting: DefaultMaterial.NoLighting cullingMode: Material.DisableCulling } materials: gizmoMaterial function handlePressed(mouseArea, scenePos) { if (!targetNode) return; _pointerPosPressed = mouseArea.mapPositionToScene(scenePos); var sp = targetNode.scenePosition; _targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z); dragging = true; pressed(mouseArea); } function calcRelativeDistance(mouseArea, scenePos) { var scenePointerPos = mouseArea.mapPositionToScene(scenePos); return Qt.vector3d(scenePointerPos.x - _pointerPosPressed.x, scenePointerPos.y - _pointerPosPressed.y, scenePointerPos.z - _pointerPosPressed.z); } function handleDragged(mouseArea, scenePos) { if (!targetNode) return; dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos)); } function handleReleased(mouseArea, scenePos) { if (!targetNode) return; released(mouseArea, calcRelativeDistance(mouseArea, scenePos)); dragging = false; } MouseArea3D { id: mouseArea view3D: rootModel.view3D x: -60 y: -60 width: 120 height: 120 grabsMouse: targetNode active: rootModel.active onPressed: rootModel.handlePressed(mouseArea, scenePos) onDragged: rootModel.handleDragged(mouseArea, scenePos) onReleased: rootModel.handleReleased(mouseArea, scenePos) } }