/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Window 2.0 import QtQuick3D 1.0 import QtQuick.Controls 2.0 Window { width: 1024 height: 768 visible: true title: "3D" flags: Qt.WindowStaysOnTopHint | Qt.Window | Qt.WindowTitleHint | Qt.WindowCloseButtonHint Rectangle { color: "black" anchors.fill: parent } Column { y: 32 Slider { id: slider value: -600 from: -1200 to: 600 } Slider { id: slider2 value: 0 from: -360 to: 360 } CheckBox { id: checkBox text: "Light" Rectangle { anchors.fill: parent z: -1 } } } Binding { target: view.scene property: "rotation.y" value: slider2.value } property alias scene: view.scene property alias showLight: checkBox.checked id: viewWindow View3D { id: view anchors.fill: parent enableWireframeMode: true camera: camera01 Light { id: directionalLight visible: checkBox.checked } Camera { id: camera01 z: slider.value } Component.onCompleted: { directionalLight.setParentItem(view.scene) camera01.setParentItem(view.scene) } } }