/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "quick3dnodeinstance.h" #include "qt5nodeinstanceserver.h" #include "qt5informationnodeinstanceserver.h" #include "quickitemnodeinstance.h" #include "../editor3d/generalhelper.h" #include #include #include #include #include #include #ifdef QUICK3D_MODULE #include #include #include #include #include #include #if defined(QUICK3D_ASSET_UTILS_MODULE) && QT_VERSION > QT_VERSION_CHECK(6, 2, 0) #include #endif #include #endif namespace QmlDesigner { namespace Internal { const QRectF preview3dBoundingRect(0, 0, 640, 480); Quick3DNodeInstance::Quick3DNodeInstance(QObject *node) : ObjectNodeInstance(node) { } Quick3DNodeInstance::~Quick3DNodeInstance() { delete m_dummyRootView; } void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance, InstanceContainer::NodeFlags flags) { #ifdef QUICK3D_MODULE QObject *obj = object(); auto repObj = qobject_cast(obj); auto loadObj = qobject_cast(obj); #if defined(QUICK3D_ASSET_UTILS_MODULE) && QT_VERSION > QT_VERSION_CHECK(6, 2, 0) auto runLoadObj = qobject_cast(obj); if (repObj || loadObj || runLoadObj) { #else if (repObj || loadObj) { #endif if (auto infoServer = qobject_cast(nodeInstanceServer())) { if (repObj) { QObject::connect(repObj, &QQuick3DRepeater::objectAdded, infoServer, &Qt5InformationNodeInstanceServer::handleDynamicAddObject); #if defined(QUICK3D_ASSET_UTILS_MODULE) && QT_VERSION > QT_VERSION_CHECK(6, 2, 0) } else if (runLoadObj) { QObject::connect(runLoadObj, &QQuick3DRuntimeLoader::statusChanged, infoServer, &Qt5InformationNodeInstanceServer::handleDynamicAddObject); #endif } else { QObject::connect(loadObj, &QQuick3DLoader::loaded, infoServer, &Qt5InformationNodeInstanceServer::handleDynamicAddObject); } } } #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) // In case this is the scene root, we need to create a dummy View3D for the scene // in preview puppets if (instanceId() == 0 && (!nodeInstanceServer()->isInformationServer())) { auto helper = new QmlDesigner::Internal::GeneralHelper(); engine()->rootContext()->setContextProperty("_generalHelper", helper); QQmlComponent component(engine()); component.loadUrl(QUrl("qrc:/qtquickplugin/mockfiles/qt6/ModelNode3DImageView.qml")); m_dummyRootView = qobject_cast(component.create()); QMetaObject::invokeMethod( m_dummyRootView, "createViewForNode", Q_ARG(QVariant, QVariant::fromValue(object()))); nodeInstanceServer()->setRootItem(m_dummyRootView); } #endif // QT_VERSION #endif // QUICK3D_MODULE ObjectNodeInstance::initialize(objectNodeInstance, flags); } QImage Quick3DNodeInstance::renderImage() const { #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) if (!isRootNodeInstance() || !m_dummyRootView) return {}; QSize size = preview3dBoundingRect.size().toSize(); nodeInstanceServer()->quickWindow()->resize(size); m_dummyRootView->setSize(size); // Just render the window once to update spatial nodes nodeInstanceServer()->renderWindow(); QMetaObject::invokeMethod(m_dummyRootView, "fitToViewPort", Qt::DirectConnection); QRectF renderBoundingRect = m_dummyRootView->boundingRect(); QImage renderImage; if (QuickItemNodeInstance::unifiedRenderPath()) { renderImage = nodeInstanceServer()->grabWindow(); renderImage = renderImage.copy(renderBoundingRect.toRect()); } else { renderImage = nodeInstanceServer()->grabItem(m_dummyRootView); } // When grabbing an offscreen window the device pixel ratio is 1 renderImage.setDevicePixelRatio(1); return renderImage; #endif return {}; } QImage Quick3DNodeInstance::renderPreviewImage(const QSize &previewImageSize) const { #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) if (!isRootNodeInstance() || !m_dummyRootView) return {}; nodeInstanceServer()->quickWindow()->resize(previewImageSize); m_dummyRootView->setSize(previewImageSize); // Just render the window once to update spatial nodes nodeInstanceServer()->renderWindow(); QMetaObject::invokeMethod(m_dummyRootView, "fitToViewPort", Qt::DirectConnection); QRectF previewItemBoundingRect = boundingRect(); if (previewItemBoundingRect.isValid()) { const QSize size = previewImageSize; if (m_dummyRootView->isVisible()) { QImage image; image = nodeInstanceServer()->grabWindow(); image = image.copy(previewItemBoundingRect.toRect()); image = image.scaledToWidth(size.width()); return image; } else { QImage transparentImage(size, QImage::Format_ARGB32_Premultiplied); transparentImage.fill(Qt::transparent); return transparentImage; } } #else Q_UNUSED(previewImageSize) #endif return {}; } bool Quick3DNodeInstance::isRenderable() const { return m_dummyRootView; } bool Quick3DNodeInstance::hasContent() const { return true; } QRectF Quick3DNodeInstance::boundingRect() const { //The information server has no m_dummyRootView therefore we use the hardcoded value if (nodeInstanceServer()->isInformationServer()) return preview3dBoundingRect; if (m_dummyRootView) return m_dummyRootView->boundingRect(); return ObjectNodeInstance::boundingRect(); } QRectF Quick3DNodeInstance::contentItemBoundingBox() const { return boundingRect(); } QPointF Quick3DNodeInstance::position() const { return QPointF(0, 0); } QSizeF Quick3DNodeInstance::size() const { return boundingRect().size(); } QList Quick3DNodeInstance::stateInstances() const { QList instanceList; #ifdef QUICK3D_MODULE if (auto obj3D = quick3DNode()) { const QList stateList = QQuick3DObjectPrivate::get(obj3D)->_states()->states(); for (QQuickState *state : stateList) { if (state && nodeInstanceServer()->hasInstanceForObject(state)) instanceList.append(nodeInstanceServer()->instanceForObject(state)); } } #endif return instanceList; } QQuickItem *Quick3DNodeInstance::contentItem() const { return m_dummyRootView; } Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const { return qobject_cast(nodeInstanceServer()); } QQuick3DNode *Quick3DNodeInstance::quick3DNode() const { #ifdef QUICK3D_MODULE return qobject_cast(object()); #else return nullptr; #endif } Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object) { Pointer instance(new Quick3DNodeInstance(object)); instance->populateResetHashes(); return instance; } void Quick3DNodeInstance::setHiddenInEditor(bool b) { ObjectNodeInstance::setHiddenInEditor(b); #ifdef QUICK3D_MODULE QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode()); if (privateNode) privateNode->setIsHiddenInEditor(b); #endif } } // namespace Internal } // namespace QmlDesigner