/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** **************************************************************************/ // Fragment shader special variables. vec4 gl_FragCoord; bool gl_FrontFacing; vec4 gl_FragColor; vec4 gl_FragData[gl_MaxDrawBuffers]; float gl_FragDepth; // Varying variables. varying vec4 gl_Color; varying vec4 gl_SecondaryColor; varying vec4 gl_TexCoord[]; varying float gl_FogFragCoord; varying vec2 gl_PointCoord; // Fragment processing functions. float dFdx(float p); vec2 dFdx(vec2 p); vec3 dFdx(vec3 p); vec4 dFdx(vec4 p); float dFdy(float p); vec2 dFdy(vec2 p); vec3 dFdy(vec3 p); vec4 dFdy(vec4 p); float fwidth(float p); vec2 fwidth(vec2 p); vec3 fwidth(vec3 p); vec4 fwidth(vec4 p);