/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include namespace Valgrind { namespace Internal { const char CallgrindPerspectiveId[] = "Callgrind.Perspective"; const char CallgrindLocalActionId[] = "Callgrind.Local.Action"; const char CallgrindRemoteActionId[] = "Callgrind.Remote.Action"; const char CallgrindCallersDockId[] = "Callgrind.Callers.Dock"; const char CallgrindCalleesDockId[] = "Callgrind.Callees.Dock"; const char CallgrindFlatDockId[] = "Callgrind.Flat.Dock"; const char CallgrindVisualizationDockId[] = "Callgrind.Visualization.Dock"; const char CALLGRIND_RUN_MODE[] = "CallgrindTool.CallgrindRunMode"; void initCallgrindTool(QObject *parent); void destroyCallgrindTool(); } // namespace Internal } // namespace Valgrind