/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.0 import MouseArea3D 1.0 Node { id: overlayNode property View3D view3D property Node target: parent property bool autoScale: true property Camera camera: view3D.camera // Read-only property real relativeScale: 1 onSceneTransformChanged: updateScale() onAutoScaleChanged: updateScale() // Trigger delayed update on camera change to ensure camera values are correct onCameraChanged: _generalHelper.requestOverlayUpdate(); Connections { target: camera onSceneTransformChanged: updateScale() } Connections { target: _generalHelper onOverlayUpdateNeeded: updateScale() } function getScale(baseScale) { return Qt.vector3d(baseScale.x * relativeScale, baseScale.y * relativeScale, baseScale.z * relativeScale); } function updateScale() { if (!autoScale) { target.scale = Qt.vector3d(1, 1, 1); } else { // Calculate the distance independent scale by first mapping the targets position to // the view. We then measure up a distance on the view (100px) that we use as an // "anchor" distance. Map the two positions back to the target node, and measure the // distance between them now, in the 3D scene. The difference of the two distances, // view and scene, will tell us what the distance independent scale should be. // Need to recreate vector as we need to adjust it and we can't do that on reference of // scenePosition, which is read-only property var scenePos = Qt.vector3d(scenePosition.x, scenePosition.y, scenePosition.z); if (orientation === Node.RightHanded) scenePos.z = -scenePos.z; var posInView1 = view3D.mapFrom3DScene(scenePos); var posInView2 = Qt.vector3d(posInView1.x + 100, posInView1.y, posInView1.z); var rayPos1 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 0)); var rayPos2 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 10)); var planeNormal = camera.forward; var rayHitPos = helper.rayIntersectsPlane(rayPos1, rayPos2, scenePos, planeNormal); relativeScale = scenePos.minus(rayHitPos).length() / 100; } } MouseArea3D { id: helper active: false view3D: overlayNode.view3D } }