/*************************************************************************** ** ** Copyright (C) 2015 Jochen Becher ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "modeleditor_plugin.h" #include "modeleditorfactory.h" #include "modelsmanager.h" #include "settingscontroller.h" #include "modeleditor_constants.h" #include "modeleditor_file_wizard.h" #include "uicontroller.h" #include "qmt/infrastructure/uid.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace ModelEditor { namespace Internal { ModelEditorPlugin *pluginInstance = 0; class ModelEditorPlugin::ModelEditorPluginPrivate { public: ModelsManager *modelsManager = 0; UiController *uiController = 0; ModelEditorFactory *modelFactory = 0; SettingsController *settingsController = 0; }; ModelEditorPlugin::ModelEditorPlugin() : ExtensionSystem::IPlugin(), d(new ModelEditorPluginPrivate) { pluginInstance = this; qRegisterMetaType("QItemSelection"); qRegisterMetaType("qmt::Uid"); } ModelEditorPlugin::~ModelEditorPlugin() { delete d; } bool ModelEditorPlugin::initialize(const QStringList &arguments, QString *errorString) { Q_UNUSED(arguments); Q_UNUSED(errorString); Utils::MimeDatabase::addMimeTypes(QStringLiteral(":/modeleditor/modeleditor.mimetypes.xml")); d->modelsManager = new ModelsManager(this); addAutoReleasedObject(d->modelsManager); d->uiController = new UiController(this); addAutoReleasedObject(d->uiController); Core::IWizardFactory::registerFactoryCreator([]() { return QList() << new FileWizardFactory; }); d->modelFactory = new ModelEditorFactory(d->uiController, this); addAutoReleasedObject(d->modelFactory); d->settingsController = new SettingsController(this); addAutoReleasedObject(d->settingsController); connect(d->settingsController, &SettingsController::saveSettings, d->uiController, &UiController::saveSettings); connect(d->settingsController, &SettingsController::loadSettings, d->uiController, &UiController::loadSettings); return true; } void ModelEditorPlugin::extensionsInitialized() { // Retrieve objects from the plugin manager's object pool // In the extensionsInitialized method, a plugin can be sure that all // plugins that depend on it are completely initialized. d->modelFactory->extensionsInitialized(); d->settingsController->load(Core::ICore::settings()); } ExtensionSystem::IPlugin::ShutdownFlag ModelEditorPlugin::aboutToShutdown() { d->settingsController->save(Core::ICore::settings()); QApplication::clipboard()->clear(); return SynchronousShutdown; } ModelsManager *ModelEditorPlugin::modelsManager() { return pluginInstance->d->modelsManager; } } // namespace Internal } // namespace ModelEditor