/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "clangrefactoringplugin.h" #include #include #include namespace ClangRefactoring { namespace { QString backendProcessPath() { return Core::ICore::libexecPath() + QStringLiteral("/clangrefactoringbackend") + QStringLiteral(QTC_HOST_EXE_SUFFIX); } } // anonymous namespace RefactoringClient ClangRefactoringPlugin::client; ClangBackEnd::RefactoringConnectionClient ClangRefactoringPlugin::connectionClient(&client); RefactoringEngine ClangRefactoringPlugin::engine(connectionClient.serverProxy(), client); bool ClangRefactoringPlugin::initialize(const QStringList & /*arguments*/, QString * /*errorMessage*/) { client.setRefactoringEngine(&engine); connectBackend(); startBackend(); return true; } void ClangRefactoringPlugin::extensionsInitialized() { CppTools::CppModelManager::setRefactoringEngine(&refactoringEngine()); } RefactoringEngine &ClangRefactoringPlugin::refactoringEngine() { return engine; } void ClangRefactoringPlugin::startBackend() { connectionClient.setProcessPath(backendProcessPath()); connectionClient.startProcessAndConnectToServerAsynchronously(); } void ClangRefactoringPlugin::connectBackend() { connect(&connectionClient, &ClangBackEnd::RefactoringConnectionClient::connectedToLocalSocket, this, &ClangRefactoringPlugin::backendIsConnected); } void ClangRefactoringPlugin::backendIsConnected() { engine.setUsable(true); } } // namespace ClangRefactoring