/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.15 import QtQuick3D 1.15 View3D { id: root anchors.fill: parent environment: sceneEnv camera: theCamera property Model sourceModel function fitToViewPort(closeUp) { // The magic number is the distance from camera default pos to origin _generalHelper.calculateNodeBoundsAndFocusCamera(theCamera, model, root, 1040, closeUp); } SceneEnvironment { id: sceneEnv antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High } DirectionalLight { eulerRotation.x: -30 eulerRotation.y: -30 } PerspectiveCamera { id: theCamera z: 600 y: 600 x: 600 eulerRotation.x: -45 eulerRotation.y: -45 clipFar: 10000 clipNear: 1 } Model { id: model source: sourceModel.source geometry: sourceModel.geometry materials: [ DefaultMaterial { diffuseColor: "#4aee45" } ] } }