/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick3D 6.0 View3D { id: root anchors.fill: parent environment: sceneEnv property Material previewMaterial function fitToViewPort(closeUp) { // No need to zoom this view, this is here just to avoid runtime warnings } SceneEnvironment { id: sceneEnv antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High } Node { DirectionalLight { shadowMapQuality: Light.ShadowMapQualityMedium shadowFilter: 20 shadowFactor: 21 castsShadow: true eulerRotation.x: -26 eulerRotation.y: -57 } PerspectiveCamera { y: 125.331 z: 120 eulerRotation.x: -31 clipNear: 1 clipFar: 1000 } Model { id: model readonly property bool _edit3dLocked: true // Make this non-pickable y: 50 source: "#Sphere" materials: previewMaterial } Model { id: floorModel source: "#Rectangle" scale.y: 8 scale.x: 8 eulerRotation.x: -90 materials: floorMaterial DefaultMaterial { id: floorMaterial diffuseMap: floorTex Texture { id: floorTex source: "../images/floor_tex.png" scaleU: floorModel.scale.x scaleV: floorModel.scale.y } } } } }