/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 6.0 import QtQuick3D 6.0 Item { id: root width: 150 height: 150 visible: true property View3D view: null property alias contentItem: contentItem property var previewObject property var materialViewComponent property var modelViewComponent property var nodeViewComponent property bool closeUp: false function destroyView() { previewObject = null; if (view) view.destroy(); } function createViewForObject(obj) { if (obj instanceof Material) createViewForMaterial(obj); else if (obj instanceof Model) createViewForModel(obj); else if (obj instanceof Node) createViewForNode(obj); } function createViewForMaterial(material) { if (!materialViewComponent) materialViewComponent = Qt.createComponent("MaterialNodeView.qml"); // Always recreate the view to ensure material is up to date if (materialViewComponent.status === Component.Ready) view = materialViewComponent.createObject(viewRect, {"previewMaterial": material}); previewObject = material; } function createViewForModel(model) { if (!modelViewComponent) modelViewComponent = Qt.createComponent("ModelNodeView.qml"); // Always recreate the view to ensure model is up to date if (modelViewComponent.status === Component.Ready) view = modelViewComponent.createObject(viewRect, {"sourceModel": model}); previewObject = model; } function createViewForNode(node) { if (!nodeViewComponent) nodeViewComponent = Qt.createComponent("NodeNodeView.qml"); // Always recreate the view to ensure node is up to date if (nodeViewComponent.status === Component.Ready) view = nodeViewComponent.createObject(viewRect, {"importScene": node}); previewObject = node; } function fitToViewPort() { view.fitToViewPort(closeUp); } // Enables/disables icon mode. When in icon mode, camera is zoomed bit closer to reduce margins // and the background is removed, in order to generate a preview suitable for library icons. function setIconMode(enable) { closeUp = enable; backgroundRect.visible = !enable; } Item { id: contentItem anchors.fill: parent Item { id: viewRect anchors.fill: parent } Rectangle { id: backgroundRect anchors.fill: parent z: -1 gradient: Gradient { GradientStop { position: 1.0; color: "#222222" } GradientStop { position: 0.0; color: "#999999" } } } } }