/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "quick3dmaterialnodeinstance.h" namespace QmlDesigner { namespace Internal { Quick3DMaterialNodeInstance::Quick3DMaterialNodeInstance(QObject *node) : Quick3DRenderableNodeInstance(node) { } Quick3DMaterialNodeInstance::~Quick3DMaterialNodeInstance() { } void Quick3DMaterialNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance, InstanceContainer::NodeFlags flags) { m_dummyRootViewCreateFunction = "createViewForMaterial"; Quick3DRenderableNodeInstance::initialize(objectNodeInstance, flags); } Quick3DMaterialNodeInstance::Pointer Quick3DMaterialNodeInstance::create(QObject *object) { Pointer instance(new Quick3DMaterialNodeInstance(object)); instance->populateResetHashes(); return instance; } } // namespace Internal } // namespace QmlDesigner