/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://www.qt.io/licensing. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "timelinenotesrenderpass.h" #include "timelinerenderstate.h" #include "qmlprofilernotesmodel.h" namespace Timeline { struct Point2DWithDistanceFromTop { float x, y, d; void set(float nx, float ny, float nd); }; class NotesMaterial : public QSGMaterial { public: QSGMaterialType *type() const; QSGMaterialShader *createShader() const; }; struct NotesGeometry { static const int maxNotes; static const QSGGeometry::AttributeSet &point2DWithDistanceFromTop(); static QSGGeometry *createGeometry(QVector &ids, const TimelineModel *model, const TimelineRenderState *parentState, bool collapsed); }; const int NotesGeometry::maxNotes = 0xffff / 2; struct TimelineNotesRenderPassState : public TimelineRenderPass::State { TimelineNotesRenderPassState(int expandedRows); QSGGeometryNode *createNode(); NotesMaterial material; QSGGeometry nullGeometry; QSGGeometryNode *m_collapsedOverlay; QVector m_expandedRows; QSGNode *collapsedOverlay() const { return m_collapsedOverlay; } const QVector &expandedRows() const { return m_expandedRows; } }; const QSGGeometry::AttributeSet &NotesGeometry::point2DWithDistanceFromTop() { static QSGGeometry::Attribute data[] = { QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), QSGGeometry::Attribute::create(1, 1, GL_FLOAT), }; static QSGGeometry::AttributeSet attrs = { 2, sizeof(Point2DWithDistanceFromTop), data }; return attrs; } const TimelineNotesRenderPass *TimelineNotesRenderPass::instance() { static const TimelineNotesRenderPass pass; return &pass; } TimelineNotesRenderPass::TimelineNotesRenderPass() { } TimelineRenderPass::State *TimelineNotesRenderPass::update(const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState, State *oldState, int firstIndex, int lastIndex, bool stateChanged, qreal spacing) const { Q_UNUSED(firstIndex); Q_UNUSED(lastIndex); Q_UNUSED(spacing); const TimelineNotesModel *notes = renderer->notes(); const TimelineModel *model = renderer->model(); if (!model || !notes) return oldState; TimelineNotesRenderPassState *state; if (oldState == 0) { state = new TimelineNotesRenderPassState(model->expandedRowCount()); } else { if (!stateChanged && !renderer->notesDirty()) return oldState; state = static_cast(oldState); } QVector > expanded(model->expandedRowCount()); QVector collapsed; for (int i = 0; i < qMin(notes->count(), NotesGeometry::maxNotes); ++i) { if (notes->timelineModel(i) != model->modelId()) continue; int timelineIndex = notes->timelineIndex(i); if (model->startTime(timelineIndex) > parentState->end() || model->endTime(timelineIndex) < parentState->start()) continue; expanded[model->expandedRow(timelineIndex)] << timelineIndex; collapsed << timelineIndex; } QSGGeometryNode *collapsedNode = state->m_collapsedOverlay; if (collapsed.count() > 0) { collapsedNode->setGeometry(NotesGeometry::createGeometry(collapsed, model, parentState, true)); collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true); } else { collapsedNode->setGeometry(&state->nullGeometry); collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, false); } for (int row = 0; row < model->expandedRowCount(); ++row) { QSGGeometryNode *rowNode = static_cast(state->m_expandedRows[row]); if (expanded[row].isEmpty()) { rowNode->setGeometry(&state->nullGeometry); rowNode->setFlag(QSGGeometryNode::OwnsGeometry, false); } else { rowNode->setGeometry(NotesGeometry::createGeometry(expanded[row], model, parentState, false)); collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true); } } return state; } TimelineNotesRenderPassState::TimelineNotesRenderPassState(int numExpandedRows) : nullGeometry(NotesGeometry::point2DWithDistanceFromTop(), 0) { material.setFlag(QSGMaterial::Blending, true); m_expandedRows.reserve(numExpandedRows); for (int i = 0; i < numExpandedRows; ++i) m_expandedRows << createNode(); m_collapsedOverlay = createNode(); } QSGGeometryNode *TimelineNotesRenderPassState::createNode() { QSGGeometryNode *node = new QSGGeometryNode; node->setGeometry(&nullGeometry); node->setMaterial(&material); return node; } QSGGeometry *NotesGeometry::createGeometry(QVector &ids, const TimelineModel *model, const TimelineRenderState *parentState, bool collapsed) { float rowHeight = TimelineModel::defaultRowHeight(); QSGGeometry *geometry = new QSGGeometry(point2DWithDistanceFromTop(), ids.count() * 2); geometry->setDrawingMode(GL_LINES); geometry->setLineWidth(3); Point2DWithDistanceFromTop *v = static_cast(geometry->vertexData()); for (int i = 0; i < ids.count(); ++i) { int timelineIndex = ids[i]; float horizontalCenter = ((model->startTime(timelineIndex) + model->endTime(timelineIndex)) / (qint64)2 - parentState->start()) * parentState->scale(); float verticalStart = (collapsed ? (model->collapsedRow(timelineIndex) + 0.1) : 0.1) * rowHeight; float verticalEnd = verticalStart + 0.8 * rowHeight; v[i * 2].set(horizontalCenter, verticalStart, 0); v[i * 2 + 1].set(horizontalCenter, verticalEnd, 1); } return geometry; } class NotesMaterialShader : public QSGMaterialShader { public: NotesMaterialShader(); virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; private: virtual void initialize(); int m_matrix_id; int m_z_range_id; }; NotesMaterialShader::NotesMaterialShader() : QSGMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qmlprofiler/notes.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qmlprofiler/notes.frag")); } void NotesMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *) { if (state.isMatrixDirty()) { program()->setUniformValue(m_matrix_id, state.combinedMatrix()); program()->setUniformValue(m_z_range_id, GLfloat(1.0)); } } char const *const *NotesMaterialShader::attributeNames() const { static const char *const attr[] = {"vertexCoord", "distanceFromTop", 0}; return attr; } void NotesMaterialShader::initialize() { m_matrix_id = program()->uniformLocation("matrix"); m_z_range_id = program()->uniformLocation("_qt_zRange"); } QSGMaterialType *NotesMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *NotesMaterial::createShader() const { return new NotesMaterialShader; } void Point2DWithDistanceFromTop::set(float nx, float ny, float nd) { x = nx; y = ny; d = nd; } } // namespace Timeline