/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ****************************************************************************/ #include "positionernodeinstance.h" #include namespace QmlDesigner { namespace Internal { PositionerNodeInstance::PositionerNodeInstance(QQuickItem *item) : QuickItemNodeInstance(item) { } bool PositionerNodeInstance::isPositioner() const { return true; } bool PositionerNodeInstance::isLayoutable() const { return true; } bool PositionerNodeInstance::isResizable() const { return true; } PositionerNodeInstance::Pointer PositionerNodeInstance::create(QObject *object) { QQuickItem *positioner = qobject_cast(object); Q_ASSERT(positioner); Pointer instance(new PositionerNodeInstance(positioner)); instance->setHasContent(anyItemHasContent(positioner)); positioner->setFlag(QQuickItem::ItemHasContents, true); static_cast(positioner)->classBegin(); instance->populateResetHashes(); return instance; } void PositionerNodeInstance::refreshLayoutable() { bool success = QMetaObject::invokeMethod(object(), "prePositioning"); Q_ASSERT(success); Q_UNUSED(success) } PropertyNameList PositionerNodeInstance::ignoredProperties() const { return PropertyNameList() << "move" << "add" << "populate"; } } } // namespace QmlDesigner