/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.0 import QtQuick3D 1.0 Item { id: root property Node targetNode property View3D targetView property vector3d offset: Qt.vector3d(0, 0, 0) property bool isBehindCamera onTargetNodeChanged: updateOverlay() Connections { target: targetNode onSceneTransformChanged: updateOverlay() } Connections { target: targetView.camera onSceneTransformChanged: updateOverlay() } Connections { target: _generalHelper onOverlayUpdateNeeded: updateOverlay() } function updateOverlay() { var scenePos = targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0); var scenePosWithOffset = Qt.vector3d(scenePos.x + offset.x, scenePos.y + offset.y, scenePos.z + offset.z); var viewPos = targetView ? targetView.mapFrom3DScene(scenePosWithOffset) : Qt.vector3d(0, 0, 0); root.x = viewPos.x; root.y = viewPos.y; isBehindCamera = viewPos.z <= 0; } }