/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.12 import QtQuick3D 1.14 View3D { id: sceneView anchors.fill: parent property bool usePerspective: false property bool showSceneLight: false property alias sceneHelpers: sceneHelpers property alias perpectiveCamera: scenePerspectiveCamera property alias orthoCamera: sceneOrthoCamera camera: usePerspective ? scenePerspectiveCamera : sceneOrthoCamera Node { id: sceneHelpers HelperGrid { id: helperGrid lines: 50 step: 50 } PointLight { id: sceneLight visible: showSceneLight position: usePerspective ? scenePerspectiveCamera.position : sceneOrthoCamera.position quadraticFade: 0 linearFade: 0 } // Initial camera position and rotation should be such that they look at origin. // Otherwise EditCameraController._lookAtPoint needs to be initialized to correct // point. PerspectiveCamera { id: scenePerspectiveCamera z: -600 y: 600 rotation.x: 45 clipFar: 100000 clipNear: 1 } OrthographicCamera { id: sceneOrthoCamera z: -600 y: 600 rotation.x: 45 clipFar: 100000 clipNear: -10000 } } }