/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include namespace QmlDesigner { class View3DActionCommand { friend QDataStream &operator>>(QDataStream &in, View3DActionCommand &command); friend QDebug operator<<(QDebug debug, const View3DActionCommand &command); public: enum Type { Empty, MoveTool, ScaleTool, RotateTool, FitToView, AlignCamerasToView, AlignViewToCamera, SelectionModeToggle, CameraToggle, OrientationToggle, EditLightToggle, ShowGrid, ShowSelectionBox, ShowIconGizmo, ShowCameraFrustum, Edit3DParticleModeToggle, ParticlesPlay, ParticlesRestart, ParticlesSeek, }; explicit View3DActionCommand(Type type, bool enable); View3DActionCommand() = default; bool isEnabled() const; Type type() const; int position() const; private: Type m_type = Empty; bool m_enabled = false; int m_position = 0; protected: View3DActionCommand(int pos); }; class View3DSeekActionCommand : public View3DActionCommand { public: View3DSeekActionCommand(int pos) : View3DActionCommand(pos) {} }; QDataStream &operator<<(QDataStream &out, const View3DActionCommand &command); QDataStream &operator>>(QDataStream &in, View3DActionCommand &command); QDebug operator<<(QDebug debug, const View3DActionCommand &command); } // namespace QmlDesigner Q_DECLARE_METATYPE(QmlDesigner::View3DActionCommand)