/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 6.0 import QtQuick3D 6.0 DirectionalDraggable { id: handleRoot property string currentLabel property point currentMousePos property real fadeScale property real baseScale: 5 property real dragScale: 1 scale: autoScaler.getScale(Qt.vector3d(baseScale, baseScale, baseScale)) length: 3 offset: -1.5 Model { id: handle readonly property bool _edit3dLocked: true // Make this non-pickable source: "#Sphere" materials: [ handleRoot.material ] scale: Qt.vector3d(0.02, 0.02, 0.02) } AutoScaleHelper { id: autoScaler active: handleRoot.active view3D: handleRoot.view3D } property real _q // quadratic fade property real _l // linear fade property real _c // constant fade property real _d: 20 // Divisor from fadeScale calc in lightGizmo property real _startScale property real _startFadeScale property string _currentProp signal valueCommit(string propName) signal valueChange(string propName) function updateFade(relativeDistance, screenPos) { // Solved from fadeScale equation in LightGizmo var newValue = 0; var _x = Math.max(0, (_startFadeScale - (relativeDistance * _startScale)) / 100); // Fades capped to range 0-10 because property editor caps them to that range if (_currentProp === "quadraticFade") { if (_x === 0) newValue = 10; else newValue = Math.max(0, Math.min(10, -(_c - _d + (_l * _x)) / (_x * _x))); if (newValue < 0.01) newValue = 0; // To avoid having tiny positive value when UI shows 0.00 targetNode.quadraticFade = newValue; } else if (_currentProp === "linearFade") { if (_x === 0) newValue = 10; else newValue = Math.max(0, Math.min(10, -(_c - _d) / _x)); if (newValue < 0.01) newValue = 0; // To avoid having tiny positive value when UI shows 0.00 targetNode.linearFade = newValue; } else { // Since pure constant fade equates to infinitely long cone, fadeScale calc assumes // linear fade of one in this case. newValue = Math.max(0, Math.min(10, _d - _x)); targetNode.constantFade = newValue; } var l = Qt.locale(); handleRoot.currentLabel = _currentProp + qsTr(": ") + Number(newValue).toLocaleString(l, 'f', 2); handleRoot.currentMousePos = screenPos; } onPressed: (mouseArea, screenPos)=> { _startScale = autoScaler.relativeScale * baseScale * dragScale; _startFadeScale = fadeScale; _l = targetNode.linearFade; _c = targetNode.constantFade; _q = targetNode.quadraticFade; if (targetNode.quadraticFade === 0) { if (targetNode.linearFade === 0) { _currentProp = "constantFade"; } else { _currentProp = "linearFade"; } } else { _currentProp = "quadraticFade"; } updateFade(0, screenPos); } onDragged: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> { updateFade(relativeDistance, screenPos); handleRoot.valueChange(_currentProp); } onReleased: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> { updateFade(relativeDistance, screenPos); handleRoot.valueCommit(_currentProp); } }