/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 6.0 import QtQuick3D 6.0 Item { id: iconGizmo property Node activeScene: null property Node scene: null property View3D view3D property bool highlightOnHover: true property Node targetNode: null property var selectedNodes: [] readonly property bool selected: { for (var i = 0; i < selectedNodes.length; ++i) { if (selectedNodes[i] === targetNode) return true; } return false; } property bool hasMouse: false property bool hidden: false property bool locked: false property bool globalShow: true property bool canBeVisible: activeScene === scene && !hidden && (targetNode ? targetNode.visible : false) property alias iconSource: iconImage.source signal clicked(Node node, bool multi) onSelectedChanged: { if (selected) hasMouse = false; } visible: canBeVisible && globalShow Overlay2D { id: iconOverlay targetNode: iconGizmo.targetNode targetView: view3D visible: iconGizmo.visible && !isBehindCamera Rectangle { id: iconRect width: iconImage.width height: iconImage.height x: -width / 2 y: -height / 2 color: "transparent" border.color: "#7777ff" border.width: !iconGizmo.locked && iconGizmo.highlightOnHover && iconGizmo.hasMouse ? 2 : 0 radius: 5 opacity: iconGizmo.selected ? 0.2 : 1 Image { id: iconImage fillMode: Image.Pad MouseArea { id: iconMouseArea anchors.fill: parent onPressed: (mouse)=> { // Ignore singleselection mouse presses when we have single object selected // so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier) && selectedNodes.length === 1) { mouse.accepted = false; } } onClicked: (mouse)=> { iconGizmo.clicked(iconGizmo.targetNode, mouse.modifiers & Qt.ControlModifier); } hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected acceptedButtons: Qt.LeftButton // onPositionChanged, onContainsMouseAreaChanged, and hasMouse are used instead // of just using containsMouse directly, because containsMouse // cannot be relied upon to update correctly in some situations. // This is likely because the overlapping 3D mouse areas of the gizmos get // the mouse events instead of this area, so mouse leaving the area // doesn't always update containsMouse property. onPositionChanged: { if (!iconGizmo.selected) iconGizmo.hasMouse = containsMouse; } onContainsMouseChanged: { if (!iconGizmo.selected) iconGizmo.hasMouse = containsMouse; else iconGizmo.hasMouse = false; } } } } } }