/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 6.0 import QtQuick3D 6.0 Item { id: viewRoot width: 1024 height: 1024 visible: true property alias view3D: view3D property alias camPos: viewCamera.position function setSceneToBox() { selectionBox.targetNode = view3D.importScene; } function fitAndHideBox() { cameraControl.focusObject(selectionBox.model, viewCamera.eulerRotation, true, true); if (cameraControl._zoomFactor < 0.1) view3D.importScene.scale = view3D.importScene.scale.times(10); if (cameraControl._zoomFactor > 10) view3D.importScene.scale = view3D.importScene.scale.times(0.1); selectionBox.visible = false; } View3D { id: view3D camera: viewCamera environment: sceneEnv SceneEnvironment { id: sceneEnv antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.VeryHigh } PerspectiveCamera { id: viewCamera position: Qt.vector3d(-200, 200, 200) eulerRotation: Qt.vector3d(-45, -45, 0) } DirectionalLight { rotation: viewCamera.rotation } SelectionBox { id: selectionBox view3D: view3D geometryName: "SB" } EditCameraController { id: cameraControl camera: view3D.camera view3d: view3D ignoreToolState: true } } }