/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 6.0 import QtQuick3D 6.0 import MouseArea3D 1.0 Node { id: moveGizmo property View3D view3D property bool highlightOnHover: false property Node targetNode: null property bool globalOrientation: true readonly property bool dragging: arrowX.dragging || arrowY.dragging || arrowZ.dragging || planeX.dragging || planeY.dragging || planeZ.dragging || centerBall.dragging property MouseArea3D dragHelper: null property alias freeDraggerArea: centerBall.mouseArea position: dragHelper.pivotScenePosition(targetNode) onTargetNodeChanged: position = dragHelper.pivotScenePosition(targetNode) Connections { target: moveGizmo.targetNode function onSceneTransformChanged() { moveGizmo.position = moveGizmo.dragHelper.pivotScenePosition(moveGizmo.targetNode); } } signal positionCommit() signal positionMove() Node { rotation: globalOrientation || !moveGizmo.targetNode ? Qt.quaternion(1, 0, 0, 0) : moveGizmo.targetNode.sceneRotation Arrow { id: arrowX eulerRotation: Qt.vector3d(0, 0, -90) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1)) : Qt.rgba(1, 0, 0, 1) view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } Arrow { id: arrowY eulerRotation: Qt.vector3d(0, 0, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1)) : Qt.rgba(0, 0.6, 0, 1) view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } Arrow { id: arrowZ eulerRotation: Qt.vector3d(90, 0, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1)) : Qt.rgba(0, 0, 1, 1) view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } PlanarMoveHandle { id: planeX y: 10 z: 10 eulerRotation: Qt.vector3d(0, 90, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1)) : Qt.rgba(1, 0, 0, 1) view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } PlanarMoveHandle { id: planeY x: 10 z: 10 eulerRotation: Qt.vector3d(90, 0, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1)) : Qt.rgba(0, 0.6, 0, 1) view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } PlanarMoveHandle { id: planeZ x: 10 y: 10 eulerRotation: Qt.vector3d(0, 0, 0) targetNode: moveGizmo.targetNode color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1)) : Qt.rgba(0, 0, 1, 1) view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } } PlanarMoveHandle { id: centerBall source: "#Sphere" color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1)) : Qt.rgba(0.5, 0.5, 0.5, 1) rotation: view3D.camera.rotation priority: 10 targetNode: moveGizmo.targetNode view3D: moveGizmo.view3D active: moveGizmo.visible dragHelper: moveGizmo.dragHelper onPositionCommit: moveGizmo.positionCommit() onPositionMove: moveGizmo.positionMove() } }