/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 6.0 import QtQuick3D 6.0 DirectionalDraggable { id: handleRoot property string currentLabel property point currentMousePos property string propName property real propValue: 0 property real newValue: 0 scale: autoScaler.getScale(Qt.vector3d(5, 5, 5)) length: 3 offset: -1.5 Model { id: handle readonly property bool _edit3dLocked: true // Make this non-pickable source: "#Sphere" materials: [ handleRoot.material ] scale: Qt.vector3d(0.02, 0.02, 0.02) } AutoScaleHelper { id: autoScaler active: handleRoot.active view3D: handleRoot.view3D } property real _startAngle signal valueCommit() signal valueChange() function updateAngle(relativeDistance, screenPos) { handleRoot.newValue = Math.round(Math.min(180, Math.max(0, _startAngle + relativeDistance))); var l = Qt.locale(); handleRoot.currentLabel = propName + qsTr(": ") + Number(newValue).toLocaleString(l, 'f', 0); handleRoot.currentMousePos = screenPos; } onPressed: (mouseArea, screenPos)=> { _startAngle = propValue; updateAngle(0, screenPos); } onDragged: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> { updateAngle(relativeDistance, screenPos); handleRoot.valueChange(); } onReleased: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> { updateAngle(relativeDistance, screenPos); handleRoot.valueCommit(); } }