/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "nodeinstanceserverdispatcher.h" #include "qt5captureimagenodeinstanceserver.h" #include "qt5capturepreviewnodeinstanceserver.h" #include "qt5informationnodeinstanceserver.h" #include "qt5rendernodeinstanceserver.h" namespace QmlDesigner { NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames, NodeInstanceClientInterface *nodeInstanceClient) { for (const QString &serverName : serverNames) addServer(serverName, nodeInstanceClient); } void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command) { for (std::unique_ptr &server : m_servers) server->createInstances(command); } void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command) { for (std::unique_ptr &server : m_servers) server->changeFileUrl(command); } void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command) { for (std::unique_ptr &server : m_servers) server->createScene(command); } void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command) { for (std::unique_ptr &server : m_servers) server->clearScene(command); } void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command) { for (std::unique_ptr &server : m_servers) server->update3DViewState(command); } void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command) { for (std::unique_ptr &server : m_servers) server->removeInstances(command); } void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command) { for (std::unique_ptr &server : m_servers) server->removeProperties(command); } void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command) { for (std::unique_ptr &server : m_servers) server->changePropertyBindings(command); } void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command) { for (std::unique_ptr &server : m_servers) server->changePropertyValues(command); } void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command) { for (std::unique_ptr &server : m_servers) server->changeAuxiliaryValues(command); } void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command) { for (std::unique_ptr &server : m_servers) server->reparentInstances(command); } void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command) { for (std::unique_ptr &server : m_servers) server->changeIds(command); } void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command) { for (std::unique_ptr &server : m_servers) server->changeState(command); } void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command) { for (std::unique_ptr &server : m_servers) server->completeComponent(command); } void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command) { for (std::unique_ptr &server : m_servers) server->changeNodeSource(command); } void NodeInstanceServerDispatcher::token(const TokenCommand &command) { for (std::unique_ptr &server : m_servers) server->token(command); } void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command) { for (std::unique_ptr &server : m_servers) server->removeSharedMemory(command); } void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command) { for (std::unique_ptr &server : m_servers) server->changeSelection(command); } void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command) { for (std::unique_ptr &server : m_servers) server->inputEvent(command); } void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command) { for (std::unique_ptr &server : m_servers) server->view3DAction(command); } void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command) { for (std::unique_ptr &server : m_servers) server->requestModelNodePreviewImage(command); } void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command) { for (std::unique_ptr &server : m_servers) server->changeLanguage(command); } void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command) { for (std::unique_ptr &server : m_servers) server->changePreviewImageSize(command); } namespace { std::unique_ptr createNodeInstanceServer( const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient) { if (serverName == "capturemode") return std::make_unique(nodeInstanceClient); else if (serverName == "captureiconmode") return std::make_unique(nodeInstanceClient); else if (serverName == "rendermode") return std::make_unique(nodeInstanceClient); else if (serverName == "editormode") return std::make_unique(nodeInstanceClient); else if (serverName == "previewmode") return std::make_unique(nodeInstanceClient); return {}; } } // namespace void NodeInstanceServerDispatcher::addServer(const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient) { auto server = createNodeInstanceServer(serverName, nodeInstanceClient); server->disableTimer(); m_servers.push_back(std::move(server)); } } // namespace QmlDesigner